shinkan's Forum Posts

  • Thanks guys

    eli0s

    I want to add some more thing to setup before I made it "official" (like possibility to choose Destroy method)... but looking at OP's avatar just couldn't resist posting it

    oh and btw. Fade Adv will always fade from current object opacity (even opacity set by events). It will not set it to 100 and then fade, like official Fade does !

  • I've been asking for this for so long... but in the end I made a few modifications to official Fade behavior.

    Called it "Fade Adv" from lack of better ideas xD

    EDIT: You can now download it from here Fade Adv

    If you downloaded previous version, then please delete it and redownload it from that page I've posted here - This is a proper 1.0 version with all extra things that was not present in ma previous upload

    It's all super simple but this small modifications helps and speed up things a lot !

    I really would like that Ashley could add this to official plugin as well. I'm not a plugin/behavior creator and it took me only about 15 minutes to understand, add and test all of this this, so Ashley could probably do this in 3 with eyes closed

  • Debugger itselfs adds some % to cpu usage because it need to show you a lot of data in real time. Instead of Inspect panel, try watching it in Profile panel if you do not need any infos about objects.

  • I have created game background in photoshop, The file has resolution 48 000 * 600. I sliced it into 60 files 800*600, which I want to combine in construct. The layout size is gonna be the same size as the file, 48 000*600. Is there anything wrong with it?

    Before you go any further with your game i will strongly advise you to rethink your design and read manual and tutorials couple of times.

    As for your initial question, you can drag and drop images from windows explorer into a C2 layout.

  • Who remember the good old days?

    [attachment=0:1ysvmuiw][/attachment:1ysvmuiw]

    Basic drawing tools comes with r97 - 50 releases later

  • I believe this was already asked a long time ago and it's already on todo list.

    newt same here, no folders and a bit clearer maybe? not sure if thats a correct word for that... but it gets messy and hard to read very fast

    [attachment=0:2p5jxe4j][/attachment:2p5jxe4j]

  • birbilis most of the engines available out there do not even have anything to draw/paint. They only let you import images and used them, that's it.

  • eli0s thanks hehe

    I never could imagine how useful that new link and updates are! and that's a nice start... but unfortunately that's like two features per 6 months for Image editor.

    Ashley, you thinks it's possible to put away for two days your "everyday C2 engine optimization/perfection business" and show some love to other aspects of C2? ;P

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  • I think best thing to do would be to rename "Image Editor" to "Animation Editor" because that what it basically is. It's main job is to import and manage animation and frames.

    But I must admit I use it all the time cause it's way faster to fill a frame with single solid color than open external app draw a square, save it and import back to c2 (or even copy/paste).

    I paste this here https://www.scirra.com/forum/viewtopic.php?f=146&t=93757&hilit=+editor so it's not forgotten... which probably is :/

  • If you add any of 3rd party plugins or behaviors (you can still open someones projects even if they are using 3rd party effects) to your game, people will need those to open your file - even if they are only added and not doing anything.

    If your project depend on them, simply share it with a notification "you need XX and YY to open this file"

  • I think the S2 and S3 are subject to GPU blacklisting. Check in Chrome by visiting chrome://gpu.

    They are, at least that's what everyone is saying, but my S3 always did and still do hardware acceleration on everything. I never hack/change or even play with any settings of my phone or chrome for android responsible for that stuff.

    And all "Graphic Feature Status" on chrome://gpu list are green any "Hardware accelerated"

  • Is that what you mean?

    [attachment=0:1ggz9knf][/attachment:1ggz9knf]

    or how to place objects on grid on runtime?

    ...or maybe something completely different?

  • If you could spare 3 more second to set proper title for this post I think someone could actually answer your question.

  • Problem Description

    [attachment=0:3ey8hz0e][/attachment:3ey8hz0e]

    Attach a Capx

    Any will do. One from examples folder or even new project

    Steps to Reproduce Bug

    • Insert new Sprite
    • Right click on Default in Animations panel and Add new animation or duplicate current one.
    • Press enter to confirm new name
    • Select newly created animation and delete it
    • Select Default animation
    • You should see on Properties one the left same as is on image above.

    Same is happening if you add or duplicate more than one animations. For example add 4 new animations, remove one and select one from remainings but other than default. In properties panel "Default" animation will be always on top and currently selected animation will get second place. You can even change some properties for this two visible animation options and it will be preserved

    i would say it's not a bug but more like a candidate for a new feature

    Operating System and Service Pack

    win 8.1 x64

    Construct 2 Version ID

    r184

  • That's great result!

    Try to not use text objects on mobiles at all, it's better to use spritefonts for any kind of text informations you want to display.