shinkan's Forum Posts

  • Post options > edit post, this will allow you to edit topic name.div> </div><div> </div><div>i missed the "subject" on top...

    </div><div> </div><div>

    This link is at the bottom of the forum index page./div><div> </div><div>Yes but it's global. What i meant to say was "mark forum read" but for sub forums, so i can only mark ie. "Open Topic" and leave the rest :)</div><div> </div><div> </div><div>and one more thing, You did a great job on the web site and forum. It really looks elegant and proffesional now. Well done!</div>

  • can you bring back "Mark This Forum Read" button? <div>and is there a way to edit created Topic name?</div>

  • nice man!

    ... but everytime i download your demo i got an error while unpacking (error with movie files) and can't play the game couse it shows me another error after presing New game

  • For a second i had a great idea, to make my game folders with sounds and setting as a *.zip file and add it to resource. Then When game is on, that file will be extracted, unpack and ready to work. But zip object doesn't work for my so, one more idea wasted heh

  • What do you mean by "high quality laser" ?

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  • I'd like to use it, but every time when it's added to my layout it shows me an error after few second in preview and exported game. And when i add some events it's crashing straight away.

  • GeForce 570

    Classic: 10319 objects

    C2 with IE9: 3322 objects

    C2 seems to be smoother with creating new objects, They appear on screen more nicely

  • Cybernetic Overload is very complex... you have to press the mouse button to shoot ;P

    nah i don't like rpg ;P

    and i see you played my game. Thanks!

  • Adventure Game Studio is not that easy as it sound.

    [quote:2w9snkni]But be warned. CC is quite unforgiving and still buggy. So you have to make backups every now and then and if you are unexpirienced

    Thats called "Learning"

    [quote:2w9snkni]I have worked with CC about 5h today. But 4 of that hours was bugfixing.

    ...still learning ;P

    but seriously, doing Cybernetic Overload, which took me about two days to make v1.0 from nothing, i had only few crashes - usually with moving objects from one folder to another. or doing mistakes like:

    + System: Is global variable 'Spawn' Equal to 1
    -> Spawn 10 object -> [/code:2w9snkni]
    when at startup Spawn was always equal 1.
  • looking good Tanabe! Can you say something more about gameplay? I'm curious about that 4 pads - can you move them all?

  • Second update is ready for download.

    You can now collects <font color="#990000">Turrets</font>, <font color="#990000">Bombs </font>and <font color="#990000">Shields</font>. Use them wisely!

  • It's strange, works fine for me. In my game i have all sounds at the same level (same level in waves) and one of my objects "forcefield" have volume=50 in Audiere, and it is 50% softer then the rest.

    Only one thing makes my angre with audiere. Volume in exported game is much louder than in preview

  • When you set Layot size to 3000x1000, and your game window size is 640x480 you can use events:

    + System: Start of layout
    -> System: Scroll to X "insert X position you want to go"
    -> System: Scroll to Y "insert Y position you want to go"[/code:1rl002ow]
    
    or you can set on your Sprite Properties -> Groups -> Attributes ->[b] Center view on me[/b]
    That will always put your sprite in the center of the screen
  • Could you post your *.cap file?

  • [quote:ctbptmc7]support for animations

    What you have in mind?

    Adding/removing frames and animation preview? that's all we need

    Edit: I have a little request.

    Could you make a possibility to set Hotspot for Text objects?