shinkan's Forum Posts

  • This topic is about features in editor, not runtime.

  • If you set a variable for your sprite and set different name/number of that variable for all instances. You should be able to pick them using

    sprite variable = "something"

    If this does not work you ptobably made a mistake in your events or sprite variable names.

    If you could share a capx will be easier to see what's wrong?

  • Invisible objects can be triggerd - they are invisible on screen but visible for events.

  • Maybe try to approach this from diffrent angle.

    What if You could save x an y position of every box on screen to array. Then if you destroy one box you can pinpoint correct position of that object - row and column - in array, and move all boxes above in same column down by heigh of destroyed box.

    Is that make any sens? I'm not good in that kind of games, so it's just my theory.

    Edit: That way you could do that without any collison checks - I think?

  • Yes that's true, they don't take rendering time.

    How many and what kind of collisions do you need?

  • Invisible sprites takes so mush out of the performance?

  • the ability to rotate/scale groups of objects around a common point, and not their individual origins.

    This one, and one more.

    If You select bunch of objects in the editor and then hold shift to select another bunch of objects to make one big selection, first group of selected objects gets unselected.

    You have to select them all in one, or shift+click them one by one.

    That is really anoying.

  • heh, sorry ;)

  • Here's the modified version of Joannesalfa file

    https://www.dropbox.com/s/glzclj7yz73kzxa/MouseAngleSprite8dir.capx?dl=1

    [link updated at 18.04.2018]

  • It doesn't matter if you use pin or every tick.

  • also of note is that the plugin uses individual sprite objects so you can do things to individual parts like apply properties or effects

    and yes, I was already planning the IK thing

    The answer I've been waiting for.

    Thanks

  • Draw? paint? render?

    If You must, rip from other games (if you have proper permission of course)

  • ok then. Glad it's fixed now.

    You could add [solved] to your post name so everyone could see that this been fixed.

    Good luck with your project!

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  • Hey lucid I didn't have a chance to play with C2 plugin yet but I did play with spriter and I must say I'm really impressed and interested in buying it.

    I have a couple question about animations in C2 with spriter plugin.

    How do they animate in C2? As far as I can understand now plugin is something like a reader - it reads informations made and saved from Spriter and loads that into C2. So all animations made in Spriter like move, jump etc. can be accessed and run directly from C2.

    but how it looks with IK animations? Can they be accessed in C2?

    To let say arm (set up in spriter) following the mouse using IK and bones?

    Oviously I'm not talking about current plugin, but something in the future releases.