shepherdgames's Forum Posts

  • If so, why don't people join us?

  • Guys, your success and failures might be a great learning to someone. So, please share.

  • Hey Guys,

    I'm a fellow game developer just like you. Most of you people might have developed games, few might have their work in progress and few might be at the starting point of game development. Everyone of was are filled with many experiences, especially on game development.

    Some people support us, motivate us, help us and be with us but not in all cases because there are people who try to pull our legs and demotivate. This has happened with me too, when people try to demotivate, we might loose confidence and get a feeling like, Is it possible? Can I develop a game? If yes, will it get a hit record?

    Developing a game isn't easy, many of you might have developed them with lot of effort, talent and resources.

    Guys, I want you to share your experiences on the game development. Your experience might be a help to someone. Everyone of us has to share their efforts to someone on someday. I say, this is the right place and right time for you to share yours efforts.

    Get started, we're good listeners.

  • Ezio Auditore from Assassin's Creed 2

    Dastan from Prince of Persia

  • I noticed that my game is running at GPU memory 10.5 MB and 30 to 40 FPS. Could this be another reason of getting more CPU Usage? If Yes, how to improve the performance?

  • "You can change: set position every tic - to set position every 0.1 seconds." A0Nasser

    Can you be more specific, I didn't get you.

  • Hi,

    I want to change the collision checks in every tick to every 0.1 second. I believe this could reduce the cpu usage. Can anybody tell me how?

  • ok how can i send it? LittleStain

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  • Guys, anyone Help me with this.

  • Thnx, I disabled unnecessary collisions. So, how can I turn every tick to every x second?

  • After disabling unnecessary collision, my game CPU usage is reduced from 50% to 30%.

    Now, could you tell me is there any other way to further reduce the CPU usage?

  • oh thanks alot. After disabling unnecessary collision, my game CPU usage is reduced to 30%.

    Now, could you tell me is there any other way to further reduce the CPU usage?

  • After opening the build in debug I found that my game is having around 50% of CPU usage. I think it's because of collision checks (500(~8/tick)).

    I feel like reducing collision checks might help. How do I do it?

  • Hi,

    I'm developing a mobile game for android. I wanted to reduce the collision checks because i feel like it's running my game slow.

    How do I do it?

  • Yes, im using chrome for testing on desktop.

    Im using every tick action for only object, which will be activated when the user wins.

    Collision checks/sec is running around 300 (~8/tick), sometimes even it reachs to 500. How to disable and enable them?

    I need behaviours running from the begining to the ending.

    I think by defaulf webgl is enable but I don't know its purpose