Sami424's Forum Posts

  • > If you're talking about something that shows damage taken then I guess you create it above the enemy on hit yes, I had a health bar in my mind.

    I got health bars, just adding the dmg text to give it more style.

    Question is just how i use this 1 sprite font and bullet behaviour to show all the dmg text but for each unit, maybe a instance variable just havent figured out how yet..

  • If you're talking about something that shows damage taken then I guess you create it above the enemy on hit yes, I had a health bar in my mind.

    I got health bars, just adding the dmg text to give it more style.

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  • For dmg above a unit you can put the txt object in a container with the enemy so when you spawn enemy it has a txt object with it that you can pin above it.

    True, right now i have a bullet aiming in a 270 angle, (up). and a fade effect. The pin and container solution has been on my mind, if i create a container tho, i have to set the text to visible when hit and invisible when not hit right?

  • So, im wondering, what is the best way, to create a floating DMG text, but using 1 spritetext or text object? So i dont have to do a new for each unit, any tips`?

    Also what is the best way to create UI? I mean different menus? im currently using families to create it and setting position using system spawn object at x and y

  • I would like to do a snow effect , any tips?

    Tagged:

  • Itunes:

    apps.apple.com/us/app/tomato-clash/id1451315766

    Google play:

    play.google.com/store/apps/details

    Please support my first release by adding a rate and a download! Dont expect much this is my first release, ive updated alot from the first day of android release, so try it out!

    Peace out

  • You could try using a firebase cloud function with a setTimeout of a day then the function call itself again. don't exactly know how to call the cloud function from construct tho.

    Im going to try thanks ;)

    Dont think it has to be done in construct , just need to execute a command for that function on firebase, again thanks!

  • twitter.com/samigjekic

    you can see updates for my game there, im adding levels etc instead so it wont be a mini-game soon enough.

  • bump i would actually pay for this kind of plugin. Rex_timeaway only stores to local storage.

  • Found this post stackoverflow.com/questions/53652196/how-to-update-a-value-every-time-in-the-period-of-24-hour-in-firebase-android ,

    im using the addon collection with firebase for C3 runtime, now on c2 i remember how i did this, i have a hard time getting this to work on C3 tho.

    Every for example 24 hours i want key TEST value to add with 1.

    Does anyone have any tips on this?

  • Sami424Yes, do you know who teaches to teach the boss "BomberMan" of Megaman Classic? Just to train the program.

    I have no idea!

  • Yeah. I'm here doing a fan megaman game. showing what happened between the classic series and the X series. (Like Sonic Before The Sequel and Sonic After The Sequel)

    I'm trying to make a script for the game. without relying on the theory that Dr Light saved the Megaman or that Zero killed everyone and decided to take a nap. while Dr Light hid, (Medroso)

    Can you give me ideas?

    I have released 2 test videos on my channel, here they are:

    Subscribe to Construct videos now

    Subscribe to Construct videos now

    That looks really dope already to me haha i dont know what ideas i can give you, i am not a huge megaman /sonic follower tho i enjoyed playing the games.

    If you need any tip on how to make something happen feel free to ask that :)

  • Seriously, this is your first game?

    Parabens, for those who has launched the first game, that's a wonder

    Yes i know its not a biggie, it was just more of a show off to friends. I start alot of projects, but i dont finish them, that is my flaw. Now i updated tomatoes to be abit more random and slow at first then randomly get speed so it would not get so dull so fast, but google play rejected the update since i need to configure the ads to have content rating for 3+ , so in a few hours i will update and every 10'th wave a big tomato that is green comes up and you push it back by hitting it with the sword, it was tips from the community that got me the ideas.

  • look in the console

    Thats the thing no error , i will continue looking. Tryed several projects.

  • Deleted every logo etc disabled loading screen, still i get 100% then nothing, anyone got any trick to fix this?

    pic: