russpuppy's Forum Posts

  • Well I'm one step closer to start selling my templates. I've been working on cleaning up some of my projects, adding comments to events, etc. Here's what I have for the site so far, I only have one game listed so far (everything including prices are subject to change): http://gameassets.russpuppy.com, would appreciate any feedback.

    Also, I'd would love to get some template requests if there's something you need and about how much you think would be fair to pay for it.

    Here's a few templates I was thinking about making (some would be simple templates and I'd probably only charge $5-$10, more complex templates would be more):

    • Multiplayer Soccer Game (using multiplayer plugin)
    • Simple memory matching game
    • Fireworks game
    • Fully skinned platform game with many pre-built levels (with mobile controls)
  • TheDoctor Both are pretty easy to use once you've been through the build process once and figure it out. I like that CocoonJS has a web interface instead of a client you have to download (Crosswalk). CocoonJS just seems a lot more straight forward and makes more sense to me. It sends you both debug and release apk files, seems like last time I used Crosswalk it wasn't clear what the apk was that it sends you--is it an already signed apk or what?

    Anyway, hopeful for Crosswalk's future and I'm always on the look out for other alternatives because CocoonJS isn't perfect either and it needs some better competition

  • hi,

    i just want to remember you that when you upload a game with cocoonjs, your game becomes the property of Ludei:

    "License Grant. By uploading User Content via the Services, you expressly grant, and you represent and warrant that you have a right to grant, and do so grant, to Ludei, a royalty-free, non-exclusive, worldwide license to use, reproduce, modify, publish, list information regarding, edit, translate, and make derivative works of all such User Content and your name, voice, and/or likeness as contained in your User Content, if applicable, in whole or in part, and in any form, media or technology, whether now known or hereafter developed, solely for use in connection with the Services."

    Then be careful if you want to upload the game in the playstore!

    This has been discussed before, I don't think this is talking about your actual game content. Read https://www.scirra.com/forum/need-clarification-on-cocoonjs-tous_t99401

  • This may be kind of a hard question to answer, but does anyone know what kind of laws there are for sales tax and other legal issues for having your own website selling digital goods? Is it something that I'd have to worry about?

    maybe this answers my own question: http://www.sba.gov/content/collecting-sales-tax-over-internet

    so it sounds like I wouldn't have to worry about sales tax?

  • fun idea! might be nice to have a map or something, i feel a little lost

  • This may be kind of a hard question to answer, but does anyone know what kind of laws there are for sales tax and other legal issues for having your own website selling digital goods? Is it something that I'd have to worry about?

  • I guess it kind of depends on what your end goal is. I've found it's easier to make money from mobile games and I have several successful mobile apps compiled using CocoonJS--some of the apps are paid apps and some have ads.

    I think mini games are easier to make successful on mobile, but that's where I've been focusing mostly so I can't speak much for publishing to desktop. Some people have been successful with getting their games greenlit on Steam http://steamcommunity.com/sharedfiles/f ... =103535227, that's probably the direction I would aim if I was making a bigger desktop game that I wanted to make money. But I've tried started making big games several times and haven't finished--it takes a lot of dedication and time if you want to make something really polished. "Agvik" and "Our Darker Purpose" are two examples of Construct 2 I can think of off that bat that are games that have made it to Steam.

    I've found that I usually get bored when working on bigger game unless it's a really good idea--mini games give me more creative freedom because I don't have to stick to one idea for a long time. So if it's a big game you have to ask yourself if it's something you can be happy doing for several months. Also I usually have to double (at least) the amount of development time I think that it's going to be to make something, there's lots of variables to consider when making games and everything takes longer than you think it will (sound, gameplay, art, publishing, marketing, and more).

    There are a lot of platforms you could consider publishing to that you might want to think about (more than just PC or mac). There's all the major mobile platforms, Wii U, the web, etc. Depending on what platform you go with you'll have different options for distributing once you've completed--if you want to go desktop you could distribute via the Humble Bundle store, get it on Steam Greenlight, etc.

    Anyways, it might be good to stick to mini-games until you're very comfortable with Construct 2, but really you can do what you want and others will probably disagree with me

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  • How do I get number of players in multiplayer game before joining? For example, I remember in earlier multiplayer tests before multiplayer beta was released Ashley had it set up so you could see how many people were in North America, Europe, Asia, etc. This was before connecting to the signalling server or to the game.

  • i gave it a quick spin, i exported one of my construct 2 projects using the phonegap export and added an import line for the wm.js file that I think is required and i got it to work on my phone. It seemed a little buggy and I had some issues, but I could be doing something wrong.

    Performance was just okay, maybe comparable or worse than Crosswalk? But again I might be doing something wrong, I've only played with it for a few minutes

  • Well here's what I'm thinking of doing... I think I'll set up using the cheap plans on fetchapp.com (this is the best simple digital goods delivery service I could find, anyone know of anything better?) with paypal integration to deliver the digital goods and some kind of free website hosting (maybe tumblr) for the app description pages. That way I don't have to have some other site taking a big cut out of my sales (codecanyon fees are pretty hefty!)

  • Kcpunk666 at first i thought the code canyon link you pasted was a link to your app portfolio, so I guess I haven't seen your apps yet

  • Kcpunk666 cool stuff, i might have to buy some of your templates

  • I wonder if something like https://sellfy.com/ would be a good place to set up store

  • Kcpunk666 are you making Construct 2 templates or other game engine templates?

  • ArcadEd

    Thanks, I didn't think too much about those estimates, I think you're right. I'm probably not going to to this anyway, I'll probably keep on just selling and putting ads in my own apps instead of selling to other developers, I just wanted to test the waters a bit.