rufson's Forum Posts

  • I have some variant fx like one is your PM; and another is here :

    http://gigatron3k.free.fr/html5/C2/FX/glitch2

    the glitch fx you want use noise textured pic , som i must use Computed texture to insert it..

    This is nice, but the noise is not crucial. I swap channel1 to 0 on shadertoy and works ok. This can be very very cool if you can implement this freeze effect from herehttps://www.shadertoy.com/view/llS3Rc# for some block.

    I edit(like noob) this code for snapshot delay (but i dont know how to add aplha blocks and other stuff from shader with google eye )

    just paste on toy(and grab to channel0 video with Van Damme or Britney):

    #define speed 20.

    void mainImage( out vec4 fragColor, in vec2 fragCoord )

    {

    vec2 uv = fragCoord.xy / iResolution.xy;

    float pixel = mod(floor(fragCoord.y),1.);

    float timeId = mod(floor(iGlobalTime * speed),4.0);

    if(pixel != timeId) discard;

    if(timeId == 0.) {

    fragColor = texture2D(iChannel0, uv );

    } else {

    fragColor = texture2D(iChannel0, uv );

    }

    }

  • Hi there

    Here is another fx, it's ported from shadertoy ..

    Ok CRT understand please ; The Cathode Ray tube (CRT) on old tvs ..

    Live Example:

    http://gigatron3k.free.fr/html5/C2/FX/CRT

    And the fx file ;

    http://gigatron3k.free.fr/html5/C2/FX/crtfilter.rar

    No need .capx ; insert sprite and affect CRT Filter fx ; from transform category ;

    Have Fun Ladies and gentelmans...

    Nice!

    look at this:

    https://www.shadertoy.com/view/Md2GDw

    you can do it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> come on!

  • rufson

    I couldn't get the "load texture from canvas" action to work reliably when I was implementing it. The issue is it seems to rely on some undefined behavior with webgl unfortunately, so it should probably be removed from the plugin.

    On another note webgl support for my graphics card is poor so even with webgl on it's not used when I preview. Support was better with older browsers oddly enough. As a result I have done nothing with webgl for a while now, so I probably won't have a fix for this.

    Can you add "paste layer" to paster?

  • rufson

    I couldn't get the "load texture from canvas" action to work reliably when I was implementing it. The issue is it seems to rely on some undefined behavior with webgl unfortunately, so it should probably be removed from the plugin.

    On another note webgl support for my graphics card is poor so even with webgl on it's not used when I preview. Support was better with older browsers oddly enough. As a result I have done nothing with webgl for a while now, so I probably won't have a fix for this.

    I understand. Thank you anyway for this great plugin.

  • rufson

    Cool looking effect.

    Sorry, I don't use any mobile devices for testing and even so I have no idea why they work differently in some cases. This plugin is basically a thin wrapper to use c2's webgl renderer to draw to a texture. Which is something the renderer does with layers at times. So the performance is what it is, not much I can really tweak.

    Skewing would be annoying, maybe you could use only power of two sizes?

    Hello R0J0hound, thx for your time.

    Power of two sizes don't makes any difference. I made test here for you:

    (this is the same project, only difference is on/off webgl)

    please move box using mouse.

    with webgl on: https://db.tt/uLcOYrsa

    with webgl off: https://db.tt/nBTF7Icj

    events:

    version with "WebGL on" don't work in firefox, ie, safari. only works in chrome.

    version with "WebGL off" works everywhere

    Maybe this is the problem with action "load texture from canvas" because action "Paste object into canvas" works with WebGLon everywhere.

    The action "load texture from canvas" is way faster in some cases than picking all objects and using action "paste object". Please! R0J0hound Please!

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  • R0j0hound thx for your work. I have gold for you and a lot of bones in link

    here: https://db.tt/ycsJsjou

    I made some kind of vhs data glitch using only paster(load texture from canvas) with random masks(no webglfx)

    Testing:

    On chrome: is ok, firefox: only black lines

    I made apk fort test using adobe phonegap and intel XDK

    Results on 2 years old equipment:

    Galaxy S4(4.4.2): black lines

    Galaxy Note 8.0 GT-N5110(with older system 4.2.2): OK! looks great!

    This is weird, why why why?

    When the WebGL is turned off in project, everythink works fine in firefox and chrome. The apk work fine with webgll off on both devices but performance is bad

    Another problem is on setting different canvas size on start(for better fit on mobile with integer scale). Paster is skewed.

    R0j0hound !

  • Game Is about drunk hands :)

    tobbi007 you can try play here:https://db.tt/ZsNyqBwZ

    Shorter edges of the table are the goals. If the ball fell into one of the edges is on the opposite side of the table was added a point. And so for 10 points and reset.

    At the party, people put drinks on the table in place of the blue circles and drinks-press buttons. Seven drinks down on the blue pancakes were playing a game. But people usually played using hands or mix:hands and drinks.

  • Hello constructors !

    I made app in construct 2 to work with interactive table for event in a bar in Poland(Katowice city).

    <img src="https://dl.dropboxusercontent.com/u/11587278/table.jpg" border="0">

    Also i made a table with small electric buttons under plastic surface who are connected to keyboard mainboard. Pressed buttons transfer input information to a laptop and laptop renders magic in html5 and sends images to projector who is calibrated with table surface.

    enjoy !http://vimeo.com/81428204