rtkiii's Forum Posts

  • Original Post?

  • Yeah I can open with HTML fine inside of VS2015 and I can see things but when I was following a tutorial it said I should go through the mention most other use. Is that not necessary? Or do I just need to be able to make changes to that file...somehow?

  • I found this thread on this same issue but I noticed Ashley mentioned to open a separate thread if the fixes listed did not help, which they did not help for me. I have tweaked my ID and Version several times with no success. When I click on app.manifest file insde of VS2015 it does nothing. I have to right click on the file and do "open with" and then select the app manifest application. Once I do that it gives me an error inside of VS which incredibly vague. I am sure this is something I am doing that is wrong, this is my first attempt to build a Windows 10 application.

    https://www.scirra.com/forum/can-t-open-package-appxmanifest-in-vs2015_t152806

    If I go into Project - Store - Edit AppManifest I get a little better error, "Error HRESULT E_Fail has been returned from a call to a COM component."

    NOTE: I do not have a developer account yet. I wanted to test some things before purchasing. That is not needed at this point, right?

    Settings in Construct 2

    File I click onto to go to VS2015

    Info inside of VS2015 for my App

    http://i863.photobucket.com/albums/ab19 ... rlwldc.png

    Error when going through Project - Store - Edit AppManifest

    http://i863.photobucket.com/albums/ab19 ... 6aqgmk.png

    I am pretty sure this is not a Construct issue but I have no success elsewhere and this community has been very helpful with other issues I have run into.

    Thanks,

    Rich - Windows 10 noob <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Re-enabled the any touch start > and it does the same thing where it go to the location on the screen I touch and then just goes back to a default location. I do have mouse controls in which I am removing and testing again - WORKS! I lost the nice rotation I had with mouse controls but one step closer. Thanks, Plinkie!

    Might be harder than I thought to add that nice mouse rotation

  • current I am using "Is in Touch" "Set angle toward touch.x, touch.y" because when I used "any touch start" the object did not rotate or work properly. But I can give it another try.

  • Not sure if that is a good title but currently I am working on a rotational shooter where the player1 ship will set angle to the touch.x/touch.Y which works great, but when I release the ship goes back to the original angle. I would like the touch.x/touch.y to become the default angle until the screen is touched again and then moves to the next angle. I am not sure if this makes any sense and my terms a noobish, because I am just starting out. Any ideas on how I can get this to work.

    Also I think I would like the ship to rotate to the angle(which I can get to work with a mouse) but seem to have problems getting it to work with touch.

    Thanks,

    Rich

  • I did find a work-around. I load the BG as a sound instead of music. That starts as expected.

  • I seem to be having problems copying and pasting anything from one project to another. Man this should be easier

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  • Yeah I have a base template that I created just for my own sake for easy things. But thought maybe I was missing something. Ok I will add those things to my startup template projct and just start from there every time.

    Thanks

  • I have a High Score process, Logo Screen startup, etc I setup in one of my games. These layouts will be exactly the same in all my games going forward. Any way I can save time by exporting a layout from game1 to game2?

    Or is this something I need to recreate on each game manually?

    Thanks,

    rich

  • Thanks for the info. No I did not read the manual. I thought it was a bug, not a limitation since another game I made works perfectly fine and I am pretty sure it is implemented the same way.

    Thanks,

    Rich

  • no one?

  • I am working on a game where on the Main Menu layout a BG Music is supposed to start playing. When I am in Construct 2 it starts fine, but when I export as Cordova and pull into Intel XDK the music does not start until I go to the next layout(by tapping the screen). The the music starts and plays fine. I have tried preloading the music in a layout prior to the Main Menu but it did not help.

    All other audio plays correctly.

    I also have another game that has BG that starts correct on the Main Menu after being opened in Intel XDK.

    Any idea...fyi..i am new

  • I have one or two games that the difficulty level is based on "Every X Seconds" which causes issues on multiple play troughs of the game. What suggestions do you guys/gals have on creating a time variable that can be reset at the start of layout?

    Thanks,

    Rich

  • Nevermind. I found a tutorial on Exporting to Android and was able to test that fine. The Windows phone was for initial testing but not needed for me to work.

    thanks,

    Rich