RobertBrooks's Forum Posts

  • Female zombie — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/female-zombie-3147

    <p>Aimated female zombie in various colours.</p><p>The pack includes spritesheets, spriter file, png puppet pieces in multiple colors.</p><p>The spritesheets are around 900 pixels per frame but you can re export from the fully rigged spriter file smaller or even larger, up to twice as large without losing resolution.</p>

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  • Graveyard construction kit — Now for sale in the Scirra Store!

    https://www.scirra.com/store/backgrounds-for-games/graveyard-construction-kit-3139

    <p>This pack includes a parallaxing background which tiles on the left and on the right and also lots of high quality environmental construction assets for you to construct your own spectacular graveyard scenes, The art comes in vector and hd png format ready for you to drop into your project.</p>

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  • Graveyard tiles — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-tilemaps/graveyard-tiles-3141

    <p>Tile map created ideally for use with my graveyard scene creator pack. I separated them out because they might be handy for a lot more stuff too. </p><p>The tiles interconnect seamlessly. you should be able to tell from the image what you can do with them.</p>

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  • Ghosts — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/ghosts-3144

    <p>The animations for these ghosts are quite simple really but you're free to elaborate as 've included all the necessary material in the pack. The included animations are idle and haunt for each ghost. The fat ghost can change face when in haunt mode too.</p>

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  • creepy plants — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/creepy-plants-3145

    <p>Collection of creepy plants originally designed to go with the graveyard level also in my store. But I'm adding it separatly because there are more uses for this asset.</p>

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  • Zombie character pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/zombie-character-pack-3143

    <p>Collection of six fully animated zombie characters with the possibility to create more from the included identikit character puppet pieces and fully rigged spriter file.</p><p>The download also includes a vectored character parts and hd spritesheets, around 900 pixels per frame. You can create higher resolution spritesheets from the spriter file too , up to around 1800 pixels per frame should you need to. Animations include</p><p>idle</p><p>swipe attack</p><p>walk one</p><p>walk style two</p><p>walkstyle 3</p><p>die</p>

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  • cartoon bird #5 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/cartoon-bird-5-3084

    <p>The fith in a set of cartoon birds for your physics and platform games</p><p>The file contains HD spritesheets in .png format all frames of each animation are of equal size ( see contents tab). the download file also includes a fully rigged brash monkey Spriter file so you can easily create new animations or modify the existing ones.</p><p>Although it's not likely as the included spritesheets are already large you can export even larger size spritesheets from the spriter file without degrading resolution, upto 35% larger than the ones already included.</p><p>I've also included the vector files and .png puppet pieces I used to create this character, so you can mess around with the colours to your hearts delight.</p>

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  • Animated 2d pigeon — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/animated-2d-pigeon-3085

    <p>I designed this to be included in the set of cartoon birds also available in my store but I think he will also work well as a stand alone little sprite. there are three versions, wood pigeon, dove and rock and street pigeon.</p><p>The file contains HD spritesheets in .png format all frames of each animation are of equal size ( see contents tab). the download file also includes a fully rigged brash monkey Spriter file so you can easily create new animations or modify the existing ones.</p><p>Although it's not likely as the included spritesheets are already large you can export even larger size spritesheets from the spriter file without degrading resolution, upto 35% larger than the ones already included.if you need smaller spritesheets you can also export them in the resolution you need via the spriter file. </p><p>I've also included the vector files and .png puppet pieces I used to create this character, so you can mess around with the colours to your hearts delight.</p>

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  • Cartoon bird #4 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/cartoon-bird-4-3082

    <p>The fourth in a set of cartoon birds for your physics and platform games</p><p>The file contains HD spritesheets in .png format all frames of each animation are of equal size ( see contents tab). the download file also includes a fully rigged brash monkey Spriter file so you can easily create new animations or modify the existing ones.</p><p>Although it's not likely as the included spritesheets are already large you can export even larger size spritesheets from the spriter file without degrading resolution, upto 35% larger than the ones already included.</p><p>I've also included the vector files and .png puppet pieces I used to create this character, so you can mess around with the colours to your hearts delight.</p>

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  • Animated cartoon bird sprite #1 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/animated-cartoon-bird-sprite-1-3079

    <p>The file contains HD spritesheets in .png format all frames of each animation are of equal size ( see contents tab). the download file also includes a fully rigged brash monkey Spriter file so you can easily create new animations or modify the existing ones. </p><p>Although it's not likely as the included spritesheets are already large you can export even larger size spritesheets from the spriter file without degrading resolution, upto 35% larger than the ones already included.</p><p>I've also included the vector files and .png puppet pieces I used to create this character, so you can mess around with the colours to your hearts delight.</p>

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  • Cartoon bird #2 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/cartoon-bird-2-3080

    <p>The second in a set of cartoon birds for your physics and platform games </p><p>The file contains HD spritesheets in .png format all frames of each animation are of equal size ( see contents tab). the download file also includes a fully rigged brash monkey Spriter file so you can easily create new animations or modify the existing ones. </p><p>Although it's not likely as the included spritesheets are already large you can export even larger size spritesheets from the spriter file without degrading resolution, upto 35% larger than the ones already included.</p><p>I've also included the vector files and .png puppet pieces I used to create this character, so you can mess around with the colours to your hearts delight.</p>

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  • zenox98 yeah , I skimmed through it all , and from what I understand is that events are essentially like code blocks. The problem was I was just being totally and utter dumb! of course setting to if statement like that would have that effect. Thanks for your help

  • Thanks black hornet , I actaully wanted to use an else statemnet when I first wrote the code it said in red that I couldn't add an else statement here . ,., I went back and tried again and it let me do it this time. I must have clicked on the wrong event. but yeah of course you're right!! How Stupid of me, what an oversight , I've been hammering away at this for 2 days solid and my brain is freezing up!

    Thanks man, I can carry on with my game now

  • Hi everyone

    I just picked up construct 2 last week because I'm looking for a quick way to make games to easily preview assets which I sell on my asset store. So far it' certainly seems to be quick, I'm really impressed by the speed of which I can knock up a game. In fact I've finished the game and just need to put the sounds in.

    But now I've hit a stumbling block, I can't seem to get a toggle button for my sound control to work. my logic in sudo code is as follows

    global variable soundToggle="ON";

    on button tap call sound toggler function

    function soundToggler(){

    if (soundToggle=="ON"){ soundToggle="OFF";}

    if(soundToggle=="OFF"){soundToggle="ON";}

    }

    Here's the capx file with a demo.

    dropbox.com/s/cxh3exl4z7m4jyo/soundToggle.capx

    WHat Am I missing here ? Is this not the approach to take to change the value of a variable? I know you can't do code in c2 so I think my use of events is roughly equivalent to what I described above in code, Although as I say I've only been using c2 for a few days, so My head hasn't completely got around the system yet.

    Many thanks