RioLuk's Forum Posts

  • Gigatron uuuuh, nice job!!

  • zenox98 totally not. I was just looking around the forums for an idea to make my top down view a little bit more 3D-ish or 2.5D. UberLou I Didn't want to say, that I'll need 3D for Construct 2, I know there's the Q3D Plugin, I'm absolute happy with the way Construct2 is working with 2D, so I never thought about Q3D. I was just curious.

    I know I can fake a little bit perspective with the parallax. My intention was to find a way to fake a little bit of depth.

    Anyways thank you for answering my questions.

  • oh really? But for Construct Classic it's true, right?

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  • Hi,

    I saw in a post on the forum ( ) that it seems to be possible to import .obj Files.

    Is that true?

  • is it possible to import ".obj" files in Construct2?

  • fisholith

    Ah, yeah Version 1 "UID & Privat Variable" is a nice solution too. In fakt, it's even better, because the Programm-Code will be much smaller and clearer than the way I did it.

    and thanks a lot for posting the third-party Behavior. It's great! It will help me with much more than only in this matter!

  • fisholith

    Hey, I was playing around with Containers too. It'll work.....but not for me, because I need the sprites to be independent. So if you hit the Sprite_Arm, only the Sprite_Arm will be destroyed. Not the whole Enemy. Containers are fine, but not in this case.

    Anyways, I found a very good tutorial written by TELLES0808. It helped me a lot, I played around a bit and I think I found a workaround for my problem.

    In case somebody is interessted in, I'll try to post it here. Right now I'm overworked but hopefully I'll find some time in the evening.

    I would like to post the link to the tutorial but I'm not allowed to, since I have not enough rep-points for posting urls but the tutorial is called "Understanding UID, IID, Health, Cards and Rocket smoke trail."

  • immortalx thank you for your advise, you are right. As I said, it's a very nasty way of "coding" and in the end it's not solving the problem.

    I guess, I have to read more about IID, UID and Functions.

  • Hi, I have the same trouble. Maybe someone can help or give us a tip.

    I have an enemy with Sprite-Head / Sprite-Body / Sprite-ArmLeft / Sprite-ArmRight so if I pin them together everything is fine.

    But when I want to clone the enemy (with all his sprites) the pin object pins to the wrong enemy.

    Pick by UID is an option, I know. But my enemies will be spawning every X secund(s). So i don't know which UID they'll have (or maybe I do?)

    I also tried "pick sprite by overlapping object":

    Sprite-Head overlapping Sprite Body

    -> Sprite-Head pin to Sprite Body

    Sprite-Arm overlapping Sprite Body

    -> Sprite-Arm pin to Sprite Body

    I know it's a very messy way. And I also tried the same methode with the condition pick by nearest....

    But both results are not working properly. Maybe "pick sprite on collusion" works better, but still, it's not a nice way to make it work.

    Hopefully somebody can help us here. Thanks!

  • Yeah, please maybe someone can share it again?

  • Oh man, please reupload the Link! I think this is exactly what I was looking for.

  • I like construct2 very much, but this community is what makes the software so nice to use!

    Thank you both for helping me with this. I used it, for my counter to show the milliseconds.

  • Hello people,

    simple question, maybe noobish but, is there a way to set a number like 0,123456789 to 0,123 so that only the first three numbers are shown after the comma?

    cheers and thanks for helping!

  • Perfect! That worked fine for me, thank you a lot for helping out. Didn't know it was that simple

  • Hi,

    is there a way to pin an object to another object's UID?

    For example, I have a sprite A and three other objects (BUT those three are from the same sprite). So actually I have sprite A and sprite B. What I want is to pin sprite A on every sprite B in the Layout. Is there an expression for pinning to UID? Because there's no way to type an expression for the sprite you want to pin...I mean you can only choose from an object and thats it, but how can I tell construct to pin sprite A with the UID 20 to sprite B with the UID 22 and sprite A with the UID 23 to the sprite B with the UID 24....