Resurrected Studio's Forum Posts

  • Ok let me explain i a incremental game that when i press a button it does the folowing.

    set current price to -floor(base price * (level ^ 1.o7))

    -Add 1 to level

    Now i want to make buttons to do it 10x, 25x and 100x if i do just *100 for example i get the wrong value ofcourse . I just can't wrap my head around the good thing to do here.

    Also i need the to check if you have enough money to buy it so if

    -current money - cost price => 0 you can buy.

    The thing i tried is make a global variable called multiplier.

    Base value 1 when i press the button 10x set it to 10 and so on.

    Then use the multiplier in the code is just tried a lot of thing with the wrong outcome can some please help me in the right direction.

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  • My “first” game on google play store 🙌

    play.google.com/store/apps/details

  • Hi , bump

  • Problem 1

    I invoke a download so it will download a png

    When i invoke string i creatie a json file but then i sometimes mis a download file png or json.

    Problem 2

    The json file is still empty so in need to fill it with data like the color of te background.

    So how to fill the json file.

    Problem 3

    The rarety you have is awsome can’t even figure out how to make them unique ( you call This build code ).

  • Hi Arcadeed i like to make nfts also with construct 3.

    I got the downloads of different png working ( do you have some tips on the metadata i fail at script things ).

    also i saw in your video a nice dna structure can you help me that 2?

    Hope te hear from you.

  • dop2000

    Thanx for the reply!

    Would you recommand to use EasyStarJS above of pathfinding regardless?

    Is it possible to use the tilemap to place the turret?

    How do i select the first tile of the tilemap and detect of it is placed so i can place the turret on top.

  • oosyrag

    The solid works realy well but my cpu is like 98% when i drag the solid around.

    So option 2 is less cpu heavy but don't show the user that it is blocking befor placement.

    Any other ideas how i can let the player know he can't place the turret?

  • Hello I,m making a turret defende game and want to prevent a turret to be build when it is blocking the enemy path (pathfinding) .

    Im using a code to build in grid set build x to round((PosX - 0) / 32) * 32 and set build y to round((PosY - 0) / 32) * 32

    And not overlapping current turrets already build.

    Hope someone has a easy solution :)

  • Maybe set the time scale for the object you want to go faster is what you mean.

  • Pick nearest ( spawned object) then you target that object. Cheers.

  • Ad the bullet behavior to your ball and get the checkbox bounce of solid.

    Now it wil bounce of solids.

    You can ad gravity for curving the ball if your project is a side scroller.

    You can place solids where the bal needs to bounce ( you can make them invisslible if needed)

    Hope it helped

  • Had the same problem .

    Easy fix :)

    Just go back in you browser and click the next step on the left . Repeat this step until you can click the publish button.

  • I had the same problem . I changed the old local storage for the new local storage and that worked for me . Hoop there is a better way I didn’t find it.

  • Lay-out size doesn’t matter to the performance .

    You can make it as big as you want. Cheers!

  • Ty for feedback !