ReillyRobbie's Forum Posts

  • So I tried uploading a new C3 project I am working on to the Scirra arcade and it gives me an error about .mp3 files and won't complete the upload. Is this a specific restriction on the Scirra arcade, or a bug with C3 export?

    Just curious before I go through the process of converting my sound files to another format.

    Thanks!

  • ReillyRobbie,

    That's the plan. Want to get first level completed then will post for a quick play and feedback. As said earlier, have made some changes/improvements but seemed to have lost my particle effects.

    just played your demo, looks good. is it all your own work?

    Working on it.

    H

    Thanks! Yep it's all my own work, it is a somewhat old demo now. It was a bit of an ambitious project for me at the time. I didn't know Construct 2 events/actions very well when creating it so there are probably a ton of stuff I would go back and fix now that I am more familiar with how to maximize the software.

    I will work on a better functioning 1 on 1 fighter at some point! Working on other (simpler) games now which hopefully I can share soon enough on the forums .

  • Love everything about this, concept, style, controls, it all feels really good to play and enjoy. I didn't want to pay the Reaper at the end of the demo, but he took money anyway .

    Excellent job!

  • Just got a chance to try this on the Scirra arcade, really love the visuals and attention to detail. Feels like old school Kid Icarus, I am surprised it doesn't have more people playing it.

    Visual FX are great as well, it's really a good example of what the Construct engine can do.

    The only feedback I have was the difficulty, the game is really punishing! Not a bad thing if that was your intention, but it might be nice to have a couple of early levels be a little simpler and slowly ramp up the difficulty.

    Nice work!

  • Great use of effects for the various game objects, makes the game feel alive. Do you plan to post it on the arcade to try out?

  • My very first game. I'm still trying to define the artwork. It's pretty WIP right now.

    Really liking the mood of this style. I like the little details like the rim light of the character from the blade. Nice!

  • Hi!

    Here is the C3 example file: https://ufile.io/trwnj

    Just tap on the guy to start the combo launcher and keep tapping on him to continue the combo. You can replace the tap with a collision from another sprite doing an animation attack and it should work exactly the same. Then once the character is launched you can trigger a jump input on your attacker to follow up the launcher with some air juggle animations.

    It should be pretty straight forward with the comments, but let me know if you have any questions.

    I hope this helps you in some way <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

  • Can you post a .capx of what you are working on? It may help us help you.

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  • I created a sample .capx file for construct 3 if you would like to try it out for yourself and see if it suits your needs. It's pretty basic and you should be able to run it on the C3 free version. It would be easy to recreate in C2 if you find it helpful.

    Let me know and I can post it for you.

  • Hello,

    It depends how your enemy is set up initially. If I were to try to do a similar air combo effect in Construct I would give my enemies the "Platform" behavior. Then when you hit the enemy I would modify their Y vector parameter to move them in an upwards direction. Once they are in the air you could keep re-applying the Y vector movement every time they are hit in the air.

    You could also modify their max fall speed to make it more floaty when they are being hit. Though be sure to reset the fall speed once the air combo is over and you want them to fall to the ground at normal speed. And you would probably want to vary the amount of Y vector motion depending on the size of the enemy.

    It would take a lot of tweaking to get just right, unfortunately there is no quick and easy way to do air combo's buttery smooth like in Marvel vs Capcom. There could possibly be a plugin for it or something in the Scirra store you could buy, but I have never searched for one.

  • So I'm trying to design AI for prey.. small creatures you can hunt down. They dont attack, they just run. I want to make a pathfinding event that will make them find a path that is away from the player or other creatures that hunt. If youre chasing them I want them to continue to stay one step ahead of you and be able to adjust their running direction or turn around if you cut them off for example. Any ideas?

    Have you tried having the prey 'path find' a random X/Y value that is the opposite direction of the player in relation to them? Then it can update either every few seconds if the player is moving or once they reach their destination and they can move again.

    You could also pin an invisible radius sprite to the prey so if the radius object collides with the player it will trigger the prey movement along their path and give them the illusion of smart behavior.

    Not sure if any of this is what you are looking for, just throwing out some ideas .

  • So I have an "Enemy" sprite in my game (Which is a going to be a platformer) and have created a good pathfinding system for it. But how do i get it to stay on the ground and have it move along the ground?

    Can you define ground? Do you mean you have a ground path you want them to follow? Or are you making a side scroller and the enemy is not walking on a ground platform?

    If you have a .capx file that would help as well .

  • Yep it works now, thanks!

    I really like what you did with this, and it's super polished as well. I am definitely going to check out the source and maybe create something with it .

    Do you have any plans on doing some basic AI cars to race against? You could probably place some invisible points throughout the track that a car can path find then give it a random speed multiplied by a difficulty level. Could be pretty cool!

    Looking forward to seeing progress.

  • Awesome! Great to hear that you guys have plans in place and are progressing toward new goals. Can't wait to see new updates .

    Thanks!

  • I am glad the example will be of use to you !

    I do not know how +rep can be given. I believe it may be automatically applied by the number of posts and by how much forum use a member has.

    But if you do find a way to give +rep I would appreciate it.

    Thanks!