Reflextions's Forum Posts

  • Join the group guys! we are thinking of a mini game collection idea. 8)

    I think that's a good approach, I'll try to set up a google + account later.

  • There are a ton of threads with collective experiences

    I personally gave up on those exporters but check out this thread. It may be of some use:

    http://www.scirra.com/forum/does-appmobi-cocoonjs-deliver_topic60709.html?KW=cocoon

    Thanks, good thread.

  • Although I'm not getting an OUYA (at least not in Q1) I'd love to help develop some games on a new platform.

  • Could anyone give an objective report on the effectiveness of the construct 2 iphone exporters like cocoon and phone gap? I'm getting a laggy 20-30fps sometimes stuttering on a dropbox test and want to know if i should go ahead with this project. Does cocoonJS really "publish games to native-like performance"? Also my project is very simple at the moment, I have very few objects. How well would a moderately complicated twin-stick shooter perform? Thanks.

  • I'd aim for mp co-op before anything, multiplayer is very difficult.

  • > How do I reset the time?

    With quantum physic.

    Or a counter.

    Make a global variable "TimeCount", set it to 0.

    Add an event:

    "TimeCount" >= 0 => action Add dt to "TimeCount".

    Add another event:

    "TimeCount" >= 10 => action Set "TimeCount" to 0 + anything else you want to happen after 10 seconds

    .

    This allows you to "reset time" by setting the value of "TimeCount" to 0.

    Thanks, worked great!

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  • Bump

  • So here's my issue, I have a game in which an event occurs every ten seconds and when the player dies it resets the layout. Now the every ten seconds is related to a variable (distance) and I need them to line up. Evidently resetting all global variables does not include the system expression time. So how do I reset the time so that every ten seconds is based of the start of the layout being 0?

    TLDR; I need my every 10 seconds event to be based off the the beginning of the layout.

  • Burump

  • Um... Greenlight is for people to submit THEIR games. That means only the game's publisher/developer can submit the game.

    Your point? The idea was to show people green-light games we want more support for.

  • Post a game you particularly like on green-light and want support from others. I'll start, mine is blockland, a great lego-esque game that has everything you could ever want, I just want more players so the multiplayer can flourish more.

    Link

  • Hi Odesign, I'm posting rather than contacting you privately, like the others are. If it's a "trusted" independent contractor position, then why not offer a contract?

    Ditto...

  • Depending on the complexity of the game, it is also likely to not function particularly well on ios...

  • I'm in.

  • No webgl, and no game pad in Ie, so no to both.

    Damn, I'll never understand microsoft, they don't support their own hardware in their browser and their own browser test is better in other browsers...