Reflextions's Forum Posts

  • > Anyone sucessuflly using platform objects with photon? I've tried, but all the players except the one the player controls are floating a bit off the ground.

    >

    I don't have any problems with that.

    Can you send an example or a screenshot of your system ?

    Sure, using your vanilla photon tutorial I have the issue. Here is a screenshot from each players perspective.

  • Anyone sucessuflly using platform objects with photon? I've tried, but all the players except the one the player controls are floating a bit off the ground.

  • This is a follow up to this thread: https://www.scirra.com/forum/viewtopic.php?f=146&t=118702&p=1042649#p1042649

    According to this site, edge is mostly ready for WebRTC http://iswebrtcreadyyet.com/ unless construct 2 mp plugin relies on one of the red areas. I get the "not supported on this device" on microsoft edge. So using mp in windows applications is not possible right now.

    My question is, is this because the plugin outdated, or are we still waiting on MS to incorporate more support, and what specifically is edge missing that we need?

  • Bump. Might need to create a new thread because the [Solved].

  • Necroing this thread to see what the state of support is. It looks like edge is mostly ready for WebRTC http://iswebrtcreadyyet.com/ unless we need datachannels. But I get the "not supported on this device" on microsoft edge. So using mp in windows applications is not possible right now sadly.

    Is the plugin outdated, or are we still waiting on MS to incorporate more support?

  • Is this plugin still working. I just signed up for Flurry Analytics and I'd like to test it.

    jogosgratispro Did the plugin work for you? I'd like to know before I spend a few hours adding interfaces for it if it's not working correctly anymore. Otherwise, did you find a good alternative?

  • armaldio

    Please keep me up to date if you do! Do you have an estimated time frame?

    TheRealDannyyy

    Sorry when I said "hack" I didn't mean it in the illegal sort but more off that we might be forced to cobble together a plugin or some other solution since we aren't given one up front.

  • I tried myself and I figured out it's kinda C2 that is made like this. Basically you can do it but you have to refresh the layout to "apply" the effect.

    Maybe I miss something.

    That shouldn't be too much of an issue for me, as I could detect the device during loading and refresh. This is just the layout and not the actual web page right? Would you be able to disclose your method?

  • Sorry to say the following but this will also end up dead like the two previous requests for this.

    HERE is my request if you're interested...

    I have several friends that know JS quiet well that tried to "break" into the engines code and

    make it possible for us to do this with a plugin or whatever.

    Most of them failed or got weird results, either Ashley doesn't want this feature because it causes issues with

    certain parts of the engine or browsers cause problems so that Ashley is not able to implement that currently.

    These are all speculations though because no one seems to care about this feature that much to provide us with more information.

    I figured it would be something like this. It's really unfortunate because it's somewhat of a standard feature, and can be important for professional developers. How close where your friends able to get? I wish we didn't have to hack a solution but if one is possible I would be willing to pay for it.

    I'm also not sure that it is a technical issue because people can do this in game maker just fine. I'll forward a feature request, but this really is not good for construct 2. It's ridiculous to have a game scale up so much on huge monitors, and I really need a way to prevent this.

  • I'm working on some cross-platform projects, and have an issue. I want to use scale outer on mobile devices, but on desktop displays, this becomes unsustainable as the screen and resolution are just too different. Is there a way to switch the display mode at run time or some how emulate letterbox integer mode? I don't know of a way to center the layout according to the canvas. I need my game to be fullscreen on mobile but on desktop it's scaled up too much.

    Is there a technical reason we don't have an event for this? If it's possible, I may be willing to pay for a plugin.

    Here's a diagram of what I need:

    I know there is a fullscreen browser event, but again I don't want fullscreen.

  • A lot of dead links here. Anyone have an up to date solution?

  • Bump

  • Sorry to necro this thread but I'm looking at a similar issue. Wouldn't it be possible to do this with blend effects? I'm just trying to figure out which effects to use. I have 3 parts of the object: Background, filler, and foreground. Essentially I want only the filler part inside of the foreground to appear, shouldn't this be possible using destination in or something? http://puu.sh/o1fWB/b23dcf61dc.png

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  • 2 years later.... Bump.

  • Refeuh, blekdar

    [quote:1wy8bybk]NOTE: DUE TO A LIST HAS BEEN ALREADY INCLUDED CONSTRUCT 2 GAMES IN STEAM GREENLIGHT, I DECIDED TO REPLACE MY LIST WITH ONE BY OddConfection

    Check the OP...

    Yours is stickied and his thread isn't. Why not use this one?