rafaeltrigo's Forum Posts

  • AllanR

    WOW, you practically made a new game, thanks for the help, I will see your code with more detail for I learn new things!

    I think that kind of games, like Candy Crush, where each level is different, should be a lot of work to program it ! thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • bartalluyn

    If You implement this in your Match 3 Template I will Buy it from Scrirra Store ! Thanks

  • Hi All ,

    For me it is not being easy, it's being a challenge LOL , in the example below assuming that the piece to move is X, how to make the system detect the best movement? what would be the criteria for eliminating the other moves? if it start looking vertically and find a match and don't look any further,it can have a better move horizontally and it won't show , and so on ,how to rank all the pieces and suggest the best move thats the challenge for me ! Maybe I must check for a match of 5 , ( because is the maximum of match ), if I find two or more of 5 I can pick any one of then a random because does not matter which one as they are the same , else I start looking for a match of 4 , and so on ... , I dont know ,Thanks

  • Hi dupuqub

    You did a gret job and I realy apreciate that , and I'm very happy with your quick response, but I still haven't managed to implement it in the game, because assuming that there will always be at most two identical pieces together, because a match has already been made before, so the system has to automatic after 5 seconds the player is not touching the pieces , decide which is the best move of all the possibilities and just suggest one, and all the pieces related to that move must be shown to the player, example with a flash or a sine or something like that, I still couldn't do it , thanks !!

  • HI bartalluyn

    Thanks for reply, I have seen some of your tutorials and they are great , nice job !

    In the match3 tutorial I did not see nothing about the predict match !

    I just want to show the possible moves , but show only one and the best move ,thanks

  • construct.net/en/tutorials/weel-fortune-construct-2468

    You can Use my tutorial , you will see on start of layout , when choosing the speed , just repeat the values you want to show more ,ex : choose ( 1005,1005,1005,1005,1013 etc..) the number 1005 is 4 times more likely to appear than 1013 , or you can use advanced random plugin !!

  • Thanks dupuqub, I saw your code and it works, you used a origin point (Mouse) to determine where to start looking sideways, now I have to figure out how to automatically search each block to suggest a good move to flash or shake the pieces for the player see it !

    Thanks

  • Thanks dupuqub , I already tryed to do this but I couldn't get it , Ive been searching everywhere and there is nothing similar in the forum , if you code in my file , i really appreciate that !!

    thanks again !

  • Hello, I made a match 3 game with simple functions comparing Frames, X and Y to detect a match , the Game is ready , but I don't know how to detect a match prediction if the player doesn't see where he can match,

    I Know I must check every piece and rank it to see which ones can be moved , but I dont know how to do it , could someone help me? thanks

    I attached the File of the game ! Fill free to use the code

    dropbox.com/s/jraccor4raeuba4/Match3NewVersion.c3p

  • You do not have permission to view this post

  • You do not have permission to view this post

  • R0J0hound

    Very Usefull for the Comunity , Ive been looking for this a long time , Thanks

  • When you use construct you think dont need any code , but its not ! a simple touch gestures needs to code maybe later scirra make a behaviour for that !

    When you use simulate control if you touch on scren outside of the istance the instance move and that is bad

    I did a Swipe menu that move the Menu Up and Down , there are 3 methods and the first works better , you can studie it and implement in your game if you want to move in other directions

    dropbox.com/s/kshhlrzfkjzdzsx/SwipeMenuWorking.c3p

    I

  • I think you can create on start of layout instances with the X,y,z colors you need , and when the paint roller is in touch destroy the instances and create another with the color you like , when all the first created instances are not on the screen you can reveal something

  • Hello everyone

    I've already developed games like Candy Crush with the Match3 system using basic functions comparing Frame, X and Y checking neighbors and repeating the function again until don't find with the same frame

    -

    Now I want to go further and create a Match3 Chain and Merge system like the Merge Dragons Game.

    to match in L position as well not only vertical and horizontal , and after the match the instances go to the first instance folow the chain

    There are many options for C2 with RexRainbow Plugins like, Matcher, We, Patterngen that are not available for C3, with a lot of capx files exemples available here in the Forum, so I ask for help to create not just for me but for the whole C3 community an example like Im leave here for C2, but for C3 and without the RexRainbow Plugins.

    I thank you in advance! Sorry for my bad english

    dropbox.com/s/rh46k99n1y1tj5h/MergeOriginal.capx

    You will need to instal these plugins ( RexRainbow ) below to C2 to see the capx ,

    dropbox.com/s/afb8c7bwtafchsp/C2Plugins-master.rar

    By the way if anyone knows how to install these Plugins below to C3 for C2 runtime please i Wouldlike to know ! Thanks Again

    dropbox.com/s/kpnwjo4v8hphuxm/C3Plugins-master.rar

    Ashley