Need a lot more info.
What version of C2 are you using?
What export wrappers have you used?
How are you testing - export or over wifi?
Are you mixing the physics behavior with other behaviors ( such as platform, etc - not really designed to be used together)?
What does debug say? (no. of collision per tick, etc)
What version of C2 are you using?
What export wrappers have you used?
-I didn't export anything yet. I've tested with wifi
Are you mixing the physics behavior with other behaviors ( such as platform, etc - not really designed to be used together)?
-Physics and scroll to are the only behaviors they have. I do have platform behavior but not in the same object with physics.
What does debug say? (no. of collision per tick, etc)
- 556 Object count (But they are all almost the same object only repeated), 40~50fps, 20~25%CPU 38.8mb of images.
-Collision checks per sec = Around 600~900 (15/tick)
-Poly checks/sec = Around 130~240 (3/thick)
-Cell Count = 20
Edit: zenox98
Can't do anything until solve this. I also have 88 object right now. I'm using tiled images to get rid of all those sprites. Didn't help much though.
i dont know if this would help but have you read some of these:
https://www.scirra.com/tutorials/search ... erformance
Maybe it will help you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
I have read all but I'll read everything again just in case. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">