RafaelMatos's Forum Posts

  • I've uploaded my app a couple hours ago! Super cool

  • codah , volkiller730

    Thank you for the tips!

  • Thank you. I'll do this way so

  • You don't need to know them, except in special cases. Just tick the box and forget about it.

    I don't need it to update my app on playstore? and which special cases do you refer?

  • But why? Just tick the checkbox and you're done.

    Because doing this way you dont have acess to your own keystore file. Right? So, if I don't have acess to it how would I know my two passwords and alias?

  • yes codah , i'm using the shatter-box tool. http://help.shatter-box.com/wiki/androi ... pk-signer/

  • AndreasR , the verification fails, but when I try to align It says that alignment is done. Some files says that was aligned others says it was compressed and passed. What should I do?

  • Thanks for the help, AndreasR . Really appreciated!

    Edit: AndreasR , I can't align my apk. The verification fails. What should I do?

    [attachment=0:www547wa][/attachment:www547wa]

    Edit: I double click the zipalign file but nothing is opening. Could be that too?

  • No, so far as I know you can't use that. The Scirra plugin is a weblogin based solution. You don't need to ad anything for that but it is highly mobil eunfriendly.

    1. You need to add the cranberry game plugin to construct2

    2. Then add the plugin to your project and configure login etc.

    3. Export to intel XDK

    4. Ad your Google ID to intelxdk.config.additions

    5. Enable the "Phonegap +Admob* Plugin" in Cordova settings of your project in IntelXDK (it is supposed to be activated right away but that is not working for me so I always enable that)

    6. Set export option to "not signed"

    7. Export via Android/Crosswalk

    8. Sign your APK with your Key

    9. Run app on a device

    10. Get a cocktail to celebrate awesomeness

    Idk, some people are working on a tutorial. Should be there soon but acutally know it is there above I thought about creating a tutorial but everything changes so fast. So with the next IntelXDK update it might look different.

    VERY IMPROTANT:

    - Don't use any CocoonJS with this. I mean the C2 Plugin. Acually the Cranberry Plugin might work on a CCJS export but if you don't know what I am talking right now I recommend to not touch it. Don't open that grave^^

    - Don't use the Scirra build in Google Game Service - Plugin. It is well done but not made for mobile. You can just pull data with that and have to desgin your own leaderboard views. The cranberry plugin opens the standard iOS and Android view. Nevertheless the cranberry plugin doesn't work in a browser so that's why there is still some need for the Scirra version. A merge would be nice. If the scirra plugin behaved like the cranberry plugin on mobile, that would be great but the focus is on C3 I guess.

    1. Could you provide the link?

    4. Google ID is what I will get when I publish my app?

    5. I'm willing to use the oficial admob plugin. this will affect it?

    8. Could you visit my topic about this? ()

    I'm almost ready to publish my first game. I just need these questions to be clear in my mind. I'll first publish the game without the leaderboard and add it later, when I set everything about this correctly.

    Thank you for your time!

  • I wouldn't recommend to use the scirra "Google Play Games" Plugin on mobile (crosswalk/phonegap exports). You are using the web-facing login that would work anywhere but this is not what users expect on mobile devices. Use the cranberry "game" plugin for that. It is really great and works for ios and android at the same time.

    The cranberry plugin opens the in-app-login to the game service, It looks and feels more integrated. The most important part is that you can just open the "leaderboards" and "achievements" with one command. The scirra plugin just supports you with the data so you will have to build your own lists and views (complex). Both plugins should work on cordova exports though I think.

    Here is a game of mine if you want to see the cranberry "game" plugin in action:

    https://play.google.com/store/apps/deta ... zardattack

    Hi, MACPK. Isn't the plugin from intel XDK "Google Play* Game Services" enough to create leaderboards?Or do I need to use it plus the cranberrys's plugin too?Are there any tutorial that explain step by step how to do it?Thanks!

    edit: is it the phonegap game plugin? (plugins-cordova-related-c2-plugins-crosswalk-list_t109586?&hilit=cranberry)

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  • help.shatter-box.com/wiki/android-apk-signing-tool-apk-signer

    You can use our doc

    Thanks AndreasR But could you explain me just a bit about the keystore?This process will still be valid if I change computers?Because I work on both of them.

    am I stuck to the computer I did this sign and align apk process? In which situations do I need my keystore?

    Please, these questions are killing me.

  • I have published on Google Play easily and successfully with Intel XDK by just checking the "Signed" box under "Build Settings" for your particular game. All automatic in my experience. Good luck.

    But how do I know my own keystore? I think it must be in your possession in order to update your own app.

  • I found this (https://forums.html5dev-software.intel. ... app#p34830)

    Should I ask for the keystore in the foruns after building it? It seems weird.

    Anyone that already have published an app could help me on that?Thanks!

  • Just click upload APK. The license key is for verifying IAP.

    So if in the future I decide to add IAP services and add in-app purchases?Could I get this license later?Thanks!

  • Do I need to do it manually or the sign check box in the intel XDK already do it?I'm asking this because I've saw many divergent statements about it. Some say that it works and others say that you need to do it manually. If so, is this tutorial the one to do it? (https://www.scirra.com/tutorials/861/ho ... apk?page=2)