RafaelMatos's Forum Posts

  • Kyatric

    Isn't there any way of doing it? If I store my app on my google drive and try? Would work? Because they are at the same domain.

  • I'm trying to get the content of a text file using the Ajax plugin and the file is in my google Drive. I do the Request of the link but it always fails.

  • Great fighting system! Feels really smooth. Gratz!

  • Man, this game deserves to be very successful. It's really cool and different. Gratz and good luck!

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  • Thanks for the comment kossglobal. I really do need to go through the manual more thoroughly.

    So from what I've read on the forums, people suggest you use timers as opposed to system expressions Every Tick/X seconds. This was my first attempt at seriously using timers. At least I'm partly successful with it because it's spawning and scaling Is there a way to possibly do this using timers?

    I'm trying to some sort of car based Dragons Lair-like animation game. Essentially each movie clip/ screen section of the game would have things spawn and move toward the player. Here's a bit more of my code. Let me know if I'm wrong for using them and should use every x seconds instead. I removed the useless bits you mentioned in your post. Gonna implement the scale changes you made in the capx soon. Just curious how to properly get timers to work now. Thanks!

    You are doing the same mistakes man. Do something like this:

    Global Variable (ScaleValue)

    ---on timer "5seconds" -> create obj enemy, Move to bottom

    ------ X<=248 -> set angle of motion

    ------ X>=248 -> set angle of motion

    ---Every tick -> Add 0.08*dt to ScaleValue, Set Scale to ScaleValue

  • The camera is going too fast because you are setting it every tick. Try to add some delay or using lerp expression.

  • Aphrodite

    shinichild

    Yes. I hope they provide a much better support for PC on C3 and C2 because imo there is no reason to buy C3 if there is not enough improvements for the engine and methods of exporting and porting your game cause it makes no sense at all having a good engine but you can't have a polished and stable way to release your game.

  • A short sound design demonstration for Brute, this one is focusing on bullets and an AI type I'm calling 'Fidgets'

    https://youtu.be/QLY1gohKEeY

    The sound fxs are really good. Did you do it or payed someone? It's quality is at professional level, gratz!

  • shinichild For sure. Porting options is just ridiculous.

    PixelPower Yeah, marketing is crucial. The game being good and running well is "just" one step.

    Aphrodite About the wrapper, In what level do you mean? And I must say that NW.Js isn't really so reliable. It's good but not solid I might say.

    Regardless to all this problems I think It's still totally possible to make a really good game for PC.

  • Aphrodite Good points. Although C2 can still make 2d games like any other engine, I bet that with some limitations compared to others but still can. People swifting to unity for example to make a 2d game is something I don't get, even knowing that unity is much more powerful but doesn't have the celerity of C2.

  • Using stop loop action doesn't mean it will be stopped forever. What it does is to stop the loop on that thick. If that condition is still true on the next thick then it will keep running. You have to use something to break the loop like a variable Stop = 1. To do that use in a sub-event a condition that verifies in which loopindex it is, if its on the last index then put Stop to 1.

  • You can use triggers, groups, booleans.....It is too general man. It can be everything according to your description. Try to give some more details.

  • PixelPower This topic is about PC titles buddy and yes I'm already doing it and it's an awesome trip

    newt I'm not sure about that. Do you know steam spy? It gives you a pretty good estimation of earnings based on copies sold. Also, as I have said, making a game is a dream that I have for many years and I'll not stop until I get something concret. The answer to my question accordingly to you is just too offensive and you should stop with bullsh*t since I stated why I'm making my game on my first post. So please keep your effort to stay in the topic goal, which is to friendly discuss about everything related to the subject such as analysing successful games, marketing, earnings, etc. and not to discuss what I want.

  • If I understood right you can do it in the same way as it was rectangle and use a mask to make things outside the shape invisible.

  • Great find. Thank you very much!