Maybe something like this to save if you just want to save positions.
Set array size to (Sprite.count, 2, 1)
For each Sprite
--- set array at (loopindex, 0) to Sprite.x
--- set array at (loopindex, 1) to Sprite.y
Then maybe this to load:
Array: for each X
--- create Sprite at array.at(array.curx,0), array.at(array.curx,1) )