R0J0hound's Forum Posts

  • There's always the option of removing the plugin from the capx outside of C2:

  • I don't believe things are minified when previewing so if you open the browser debug console you can see the runtime portion of plugin's. I did that with the early c3 releases and the runtimes were each a seperate file. Not sure if things have changed since then.

    The edittime portions and the whole editor is minified like crazy so there is nothing to glean there.

  • two ways to do what you want is with this:

    +----------------------------------------+
    |system: compare animals.count < howMany | system: create animal at (0,0)
    |system: every 1 seconds                 |
    +----------------------------------------+[/code:2bs9nz4c]
    or this:
    [code:2bs9nz4c]+-----------------------------+
    |system: start of layout      | wait 0.5*loopindex seconds
    |system: repeat howMany times | system: create animal at (0,0)
    +-----------------------------+[/code:2bs9nz4c]
    
    You cannot use wait like you do in that for loop in your post because it doesn't pause the loop, rather it delays the actions and sub events after it.
  • mOOnpunk

    Sorry, I won't be converting any plugins over, mainly because I don't use C3.

  • And here I thought it was some Windows update that was causing it to load up slow. Maybe we should make a graph of the loading times to predict how long future versions take to load.

  • Possible to make nes games with C2/C3?

    You can make games that look like it, but that's it.

  • It should be possible (anything usually is). The difficulty depends on what's involved to make it, and the way to figure that out is to attempt it. Figure out what you want it to do, which then can be broken down to a lot of simple things you can do, and it should be straightforward enough.

  • "How hard could it be?" is usually best answered by giving it a go yourself. Nothing ventured, nothing gained.

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  • Is that an issue? How many digits do you want a number to have?

    Read more in Wikipedia about "floating point" numbers for more info.

  • Construct uses JavaScript which uses 64bit double percision floating point to represent numbers. Roughly off the top of my head that gives about 15 significant digits and any number from 2^-308 to 2^308.

    And if it's any consolation most programs use that or something less percise (single percision) or less range (32bit integers).

  • It's a definite maybe. Some have made a few before.

  • Test and see. It's based on an html5 canvas which is what and c2 game depends on to run.

    My use of C2 is limited so I've never tried mobile export myself.

  • The plugin I guess.

    Even if you are able to change the zindex in the json what good is it if it's not used when loading from json?

  • Hi,

    Sorry i can't be more help. I'm really detached from this and am only vaguely familiar with it's issues and caveats of use. So it's safe to say i don't know a solution and probably won't be finding one.

  • You can make something to parse the json string, or use a plugin to work with json strings, or even use some JavaScript to deal with it.

    Maybe that helps? I'd just avoid manipulating json strings altogether if none of those ideas are viable.