q3olegka's Forum Posts

  • This sounds like just another case of v-sync accuracy. There's already a bunch of threads about it on the forum. It also appears to affect other tools and varies depending on the system, so I think it depends to some extent on the OS, drivers or hardware.

    then nothing can be done about it

  • I don't know if its a thing, but constantly increasing the size of a background can't be a good thing.

    Also I'm pretty sure its not lag, but your placement events which are using comparisons that happen every tick.

    right,

    usually I don't use every tick check for such events

  • For me touching the screen makes the lag much more noticeable.

    that's weird.

    Try moving (re-positioning) the tiled backgrounds instead of resizing them.

    Add "Destroy outside of layout" behavior to all rocks/grass etc.

    This will probably not fix the problem completely, but it may help.

    unfortunately the lags remain, even if you remove all events except the movement of the machine

    I'm trying to figure this is a bug of C2 or something else? because the project is too small for such lags

  • Does your browser support webgl?

    Yes

    Also, you're moving the car 5 pixels per tick, but that is not a framerate independent value

    thanks, but it still does not solve the general problem, the background is still shaking. As I said above, I tried different logic (behavior scroll, 8 direction).

    The lags are not very noticeable at the moment, but they are in an almost empty project and there will be more of them when the project is filled with events and behaviors.

    When I run Twitch.tv (lol) in another browser tab, the lag becomes much more noticeable

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  • but the background is still lagging

    Yes, I deleted this action. And added a "scroll to" and "8 direction" behaviors for the machine, and the lags began with the background. I still thought that these lags are related to "scroll to"

  • thank you for testing,

    Yes, I have tried FF, Opera, Chrome

    and I tried in Chrome on my Android phone

    all the same

    in my previous game, people complained about such lags, so I'm afraid to keep making the game. I'm sure the lags are related to the overall performance at a given time, because the more links open in the browser, the more this lag occurs

    here is a link to html5

    Lenovo A1010a20, android 5.1 - lags still have

    http://q3olegkagames.com/project/test/

    *r250 export

  • exactly the same lags also in C3,

    no behaviors

    no effects

    5 events

    and can the browser affect such lags?

  • thanks, but if I remove the tween, the problem remains

    https://drive.google.com/open?id=1FJTMY ... GzWl84z8uB

    *capx without behaviors

    r250

  • This is my second runner game with such lags.

    I disable everything and changed logic, but lags remained. The game is almost empty, where are they?

    https://giphy.com/gifs/p3n7gEOE6vN3BG8X1l/html5

    *see how the machine twitches back

    https://drive.google.com/open?id=1lEPnM ... ZtyftDumxd

    *capx

  • Tap Touch Run — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/tap-touch-run-4136

    <p>This game is clone of "Tap Tap Dash" with two orientations versions - Portrait and Landscape</p><p>Includes:</p>

    • 58 sprites
    • 6 sprites of main characters
    • 18 levels
    • Supports any device (mobile, tablet, PC)
    • 2 capx
    • media
    • PSD file

    <p>Project requires a third-part addon (EaseTween, SpriteFont+). You can find it in archive.</p>

    Use this topic to leave comments, ask questions and talk about Tap Touch Run

  • Why this error occurs, when I try to run the game in Visual Studio 2015, using remote computer (XBOX)?

    "Before starting the project, you must make its deployment"

    The IP of the console I made. Tick the "deployment" is enabled. And the game is running on the local computer.

  • Oh, thanks, this simple logical mistake cost me a lot of time

  • The game is a bubble shooter. If the speed of the bullet (bubble) increases and when the bubbles collide, the condition "else" begins to work. Why is this happening and how to fix it? But if the speed is about 500, then the pick is triggered correctly.

    https://drive.google.com/file/d/0Bz8hQZ ... sp=sharing

    capx example

  • Cowboy-zombie — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/cowboy-zombie-3291

    <p>Cute game about a zombie cowboy for children and adolescents. Try to improve your skills in mathematics. Earn gold, unlockable achievements and Buy clothes that give bonuses in the game.</p><p>All graphics completely exclusive</p><p>Includes:</p>

    • More than 200 sprites
    • 5 main characters
    • 14 levels of difficulty
    • Supports any device (mobile, tablet, PC)
    • capx
    • media
    • PSD, FLA files

    <p>Project requires a third-part addon (EaseTween). You can find it in archive.</p>

    Use this topic to leave comments, ask questions and talk about Cowboy-zombie

  • Where I am — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/where-i-am-3111

    <p>"Where I am" approach to game levels in which a lot of mysteries and difficulties in passing</p><p>Live instruments</p><p>Loop: Yes</p><p>Format: m4a, ogg</p><p>Length: 0:46</p>

    Use this topic to leave comments, ask questions and talk about Where I am