PabloDev's Forum Posts

  • Ok, I understand, thanks for the link, did not know that article.

    I think I'll use one object tilemap, much work ahead, lesson learned.

    I used images because I compared the performance between images and tilemap objects and I found it occupied fewer resources using an image, but with big images the situation is inverse.

  • Hi, this message appears when I import my image using a sprite object, reducing it takes me a lot of work so I want to ask:

    Anyone know which systems do not support images of that size ?.

  • I have uploaded a new song I called "A.I.K.A.", song perfect for a shoot em up.

  • Hello, when I pressed undo I get a window with this information

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Active project has changed, but undo button has not reflected the new project's undo

    Condition: project == last_undo_project

    File: MainFrm.cpp

    Line: 1036

    Function: void __cdecl CMainFrame::OnUndo(void)

    Build: release 225 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Anular Reintentar Omitir

    ---------------------------

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  • It is very good, thanks for the work.

  • EDIT:

    Ok, I've discovered the problem.

    -------------------------------

    -------------------------------

    Hello, I this is happening and I not understand the reason:

    If active "wait 2 seconds" marked objects are not destroyed.

    If I deactive, objects are destroyed.

    Why objects are not destroyed if active "wait 2 seconds"?

    Any ideas?.

    EDIT:

    Ok, I've discovered the problem.

  • True, in chrome for windows works perfectly but in android exists this small delay.

  • Ok, thanks for the clarification.

    Newt

    Look at the documentation, I could confuse you more because of my English.

  • Hello, I would like to ask if anyone can try this.

    A sound sounds every second but it seems to exist in three seconds a slight delay in sound.

    I mean:

    First Second: OK

    Second Second: OK

    Third second: seen a little late.

    Start again.

    Can anyone see if you feel the same as me ?.

    https://dl.dropboxusercontent.com/u/60803633/testEvery.capx

    Tested in galaxy s6 with preview over wifi, android 6.0.1

  • >

    > > It works fine with cranberries phonegap JS library but has some problems with cordova JS library I guess. I have screen freezes sometimes when interstitial pops out, while using C2 AdMob and Cordova JS.

    > >

    >

    > Please, where I can download that ?.

    >

    It's in the official manual https://www.scirra.com/manual/184/admob

    [quote:1oz1s0i6]Name: AdMob Plugin

    Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob

    Well I guess that's a no to both since the plug isn't supported on Phonegap officially.

    It is officially on Scirra. There's nothing to report IMO. The problem is when you use C2 plugin and JS which is NOT officially supported by C2. So I doubt Ashley would consider fixing it... especially when the code itself is a third-party library.

    So to wrap up:

    Case 1

    C2 official AdMob plugin + cranberry Cordova AdMob plugin (JS) - gives problems sometimes

    Case 2

    C2 official AdMob plugin + cranberry Phonegap AdMob plugin (JS) - works fine

    Case 3

    Cranberry C2 Cordova Admob plugin + cranberry Cordova AdMob plugin (JS) - should work fine (haven't test it myself yet

    Officially only Case 2 is supported and I didn't have any issues with such combination.

    So what you mean is that if the ID laying in the manual is used, the plugin works correctly?.

    Thanks for the info <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hello, please, how I can save an object array ?.

    In a game for android, I need to save data of the game, I have some array objects and want to know how I can store them in memory for later loading when the player start the game again.

    Local storage only save a value, not an array object.

    "Save" is excessive.

  • It works fine with cranberries phonegap JS library but has some problems with cordova JS library I guess. I have screen freezes sometimes when interstitial pops out, while using C2 AdMob and Cordova JS.

    Please, where I can download that ?.

  • This is an observation, perhaps it could be a bug or maybe is the correct behavior.

    I'm checking that "request fullscreen" of the object "browser" only works if "on touched object" is used and the object is touched.

    Request full screen not work with:

    "is in touch"

    "is touching object"

    https://dl.dropboxusercontent.com/u/60803633/test.capx

    Tested in galaxy s6 with preview over wifi using last version of chrome for android, android 6.0.1.

  • The bounce action of the bullet behavior should bounce according to the shape of both objects, aka their collision polygons.

    You can approximate it with events like this:

    In the case of a ray of light, you only need the angle on the object that's hit then the reflected angle would be 2*AngleOfSurface-angleOfMotion.

    Ok, thanks for the information, it will examine later.

  • WIP.

    For Android devices.