PabloDev's Forum Posts

    Again crash when clicking on "add another condition".

    It is the same reason as my previous crash in the message above.

    Maybe another pattern seems to be when a new window opens, either to add a condition or to add a plugin or another reason.

    When C2 must open a window for some function, then the crash occurs.

  • Hello, I inform you of a small error when the character turns around.

    The graphics are very good, the shot is strange, sometimes I can not keep shooting and when I move a bit, then I can shoot again.

    The same thing happened to me now.

    The auto-save has been deactivated for several days.

    I did a preview in chrome, then I went to edit a condition and crash, C2 suddenly closed.

  • The same thing happened to me now.

    It's been several days since I deactivated the auto-save.

    I did a preview in chrome, then I went to edit a condition and crash, C2 suddenly closed.

  • Hello, the C2 manual can not be downloaded.

  • Thanks for this though ... I never saw the arrays display like this:

    y0 y1 y2

    x0

    x1

    x2

    ...

    I always saw it like this:

    x0 x1 x2

    y0

    y1

    y2

    ...

    Then this will confuse me but I appreciate that you share this.

  • Thanks, I updated the drivers but the error continues.

    It only happens to me with the photon plugin.

    As I have seen, the latest beta of C2 has updated its UI.

    Could it have something to do with that?

  • The platform behavior is designed to follow the movement of anything it's standing on. It might be easier to destroy the floor and create a new instance elsewhere, instead of moving the same floor instance - that way it definitely won't try to follow it.

    It will not do any good to make suggestions about that behavior since only errors are fixed in C2.

    Ok thanks for the information.

  • Please, can someone from Scirra answer this?

  • Hi, I have disabled jump thru on the platform before moving it, however, the character remains anchored to the platform.

    How am I supposed to move to the platform without the player being affected by its movement?

  • I think the problem is that you are not using "trigger once"

    If the animation only consists of one frame then it should work but if it has several frames, then it will not be displayed in full because you are telling it, in each frame, to play the animation from the beginning, then you will never be able to see it in full.

    Can you upload the capx file ?.

    ---

    Creo que el problema es que no estas usando "trigger once".

    Si la animacion solo se compone de un cuadro entonces debería funcionar pero si tiene varios cuadros, entonces no se visualizará al completo por que le estás diciendo, en cada frame, que reproduzca la animación desde el principio, entonces nunca podrás verla al completo.

    ¿Puedes subir el archivo capx?.

  • Friend, you give so little information in the two messages that you have written that I, at least, can not help you.

    ---

    Amigo, das tan poca información en los dos mensajes que has escrito que yo, al menos, no puedo ayudarte.

  • Hello, this happens to me with the photon plugin for C2.

    The events disappear when the mouse moves over them.

    I sent an email to the photon team but maybe the bug is C2 ?.

    This does not happen with other plugins but I will still ask.

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  • I think that the fact that Construct 2/3 does not generate an exe (it does not do it without NWjs) and has to rely on external technologies has some importance.

    In addition to the subscription, most escape this payment method.

  • I don't really check for lag. I did some testing and photon performs good enough in most cases. Not worth spending a lot of time on. To minimize perceived lag lag between users i usually don't move my own character until i get the move event myself. That way the difference between my client and other clients with similar ping should be quite minimal. Most connected clients have very similar ping.

    Then again ... my philosophy is.... if your connection sucks... go play single player games instead. I don't wanna waste time and energy on users that don't have a decent connection. They should not play multiplayer games... and make the experience bad for others. I even thought about a ping restriction. Implementing a simple ping checker event and if average ping ping > 300, kick them out of multiplayer...

    Harsh but it's the same as trying to make a game designed for high end gaming machines try to run them on a 5 year old laptop. If I can't guarantee you will have a good experience ( low lag/ping )playing multiplayer, i rather not have them play at all.

    Thanks for the information and for expressing your opinion.

    I think I'm going to do some of that.

    I will simply show a text indicating that your connection has> 300 lag.

    Can you give me the link to your online game ?.

    Did you implement a menu to select the region ?.