oosyrag's Forum Posts

  • You'll need to save some information to local storage, and load/check to see if that value is there on start of layout. https://www.scirra.com/manual/188/local-storage

  • Here is the easy answer - use Rex's moveto plugin: http://c2rexplugins.weebly.com/rex_moveto.html

    Second easiest would be bullet behaviour. You'll need a "start moving" event, where you enable bullet and set the direction and speed, and a "stop moving" event where you disable bullet. The conditions for each of those are up to you. (Invisible sprites are excellent tools for this - you can set the invisible sprite as a "target" when you start and stop when you collide with it)

    There are also many ways to create your own custom movement through events.

  • * You can make the spreadsheet in excel and export it as a comma seperated value (cvs) file. Then you can load that into an array either by doing it yourself with a loop and the tokenat() expression or using a plugin made to parse the file.

    https://www.dropbox.com/s/7897xqrs7g51mzc/ParseCSVExample.capx?dl=0

  • http://www.dafont.com/murder-block.font

    Your font doesn't have numbers.

  • This would be easiest if you uploaded a capx example with the issue isolated.

    What font?

  • Save the position to a variable.

  • You can use layouts https://www.dropbox.com/s/dkqrwnwdz75qh ... .capx?dl=0.

    Although the more traditional way to do it would be to scroll to the next room when you hit the edge of a screen. Layout changes would be more for loading different tilesets, like overworld to dungeon.

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  • https://www.scirra.com/manual/188/local-storage

    Write Array.AsJSON to a local storage key, which can then be loaded with the array load action.

  • Is your text box large enough to display the selected font?

  • You might get better responsiveness by emailing directly rather than leaving a post on the forums.

    Although I don't understand why you would purchase the signalling server if you were not prepared to run it on your own dedicated server, especially since Scirra provides a high quality free one. All of these considerations were laid out very clearly on the store page.

  • Here is the example for what I talked about in the previous post (still recommend you give it a shot yourself first) - https://www.dropbox.com/s/tahx4o10h5c6f ... .capx?dl=0

    I also solved the rotation issue too. There are still small issues with the font size (changing the other sliders after you set the size) but you should be able to figure that one out on your own at this point!

  • Ok I'm going to answer you from this last post rather than the PMs, it is very hard to follow what issues you have and haven't fixed when you send me so many messages (I have to sleep and work too). Also there is a capx here to work with so -

    First off, you can hide the center symbol a few ways - the simplest is to make it invisible on start of layout. A second way is to have it invisible by default, and whenever you create new instances, set those visible upon creation. A third way would be to not have it exist at all. Technically it isn't necessary, but I thought it was nice to have a point of reference for the other events, as well as a visual representation of the various slider settings. It would be my intention to hide/remove it for a final version anyway.

    So I had used event 2 to set every textbox to the slider value every tick to have a realtime representation of the slider values. (I tried the sliderbar "on changed" condition as well, but this only triggers when you let go of the sliderbar, so I decided to go with every tick). This event as it is only works for numbers though. Since you have letters now, you'll need to make an exception for that slider. You can do this by changing the first TextBox only to the correct letter after all the other TextBoxes have been updated.

  • I believe Text Boxes, as HTML form elements, will always float above canvas elements.

    [quote:2bq01ku4]Form controls are actual HTML elements floating above the game canvas in the HTML page. Therefore, nothing can be displayed on top of a form control, apart from other form controls.

  • So an issue specific with the arcade page. Perhaps Tom would be the relevant person to look into this?

  • I generally avoid this issue by positioning objects via events rather than the layout editor, but understand that might not be an option in all scenarios.

    For moving, try selecting and using arrows or shift+arrows to move, it may give you more discrete offsets. Scaling and rotating I think you're out of luck. I believe one of the new features in Construct 3 makes it vastly better when manipulating groups of objects in the layout editor.