onur's Forum Posts

  • Yes man, you should consider to add it to mobile! Graphics are nicely drawn but colours? I am not sure about that. It reminds mine CorelDraw jpg exports, a bit washed out perhaps?

    But again, you must consider to create mobile versions.

  • Mate sorry but it's not possible to understand and play it, for me at least. I can't find out how to control it, btw what are we controlling?

  • Love those colours! Congratulations mate. I like it, really like it..

  • Not bad man, you may think to change sound effects. And also on that waiting screen you may consider to add a truck to will drop barrels or something to give player a reason why they lost the control. (It's not a drift at the end.)

    I like it, hard but funny.

  • Game Art is excellent man, congratulations. However i had problem with fps. It went down to 5 fps with memory usage of 250mb.

  • Mate this is quite nice game to play. I like it very much. I just check your jump game too and it is also delicous. What about those graphics? Did you make them yourself?

  • Hi there guys,

    I know Construct2 is designed for making games, but i beleive we can create apps with it too. I'm trying to make a "movies on theaters" application. Instead of updating it each friday, embedding videos and calling other informations from a server will be much more effective i guess.

    Actually i am thinking it like a website, if it is possible to embed url's and other stuffs on a website, it may be possible to add it to html5 games right?

    I tried to make searches over google and forum itself but could not get any results. May be i am searching with "wrong terms" i don't know.

    Any ideas?

  • Creating one 'BIG' image will not help you in correct way. You should find a way to divide graphical elements in small pieces. First of all make a search about "tiled elements" and how people manage it.

    Don't think if you make a rectangular design with small height value will make things better. If you create 3000px X 480px image, gpu's will accept it as 4096px X 4096px image.

    So in this case you should consider divide parts in to small pieces and use sprite creation and destroy stuff according to your visible scene.

  • Why this topic is not sticky on Works in Progress/Feedback Requests? It must be man

  • I have a problem about licensing guys, i really did not understand.

    Problem:

    • When i open C2 it accepts license file and works fine.
    • When i open C2 and then open a capx someone created, it works fine.
    • But when i double click on a .capx file and open it with C2, i get error on loading licese file and i goes as free version.

    I searched for any other corrupted license file but did not found one. It's same on my laptop and pc at my office. One of them has w7 32 bit other has w7 64bit both ultimate.

    I know i can use withouth problem with using "file -> open" in C2 but i am curious if there are other people having same issue?

  • Really good looking game but i had some problem. Not sure which level, there was a "God is coming" sign on the next level if it helps, i couldn't move forward, i went almost half way back but not forward. So i moved slightly with pressing first attach.

    I am on Ubuntu 12.04 wth Chrome.

    That was a bug i guess?

  • What should we do?

  • I get your point, i just wonder why there are lots of win8 only games posted on forum recently. I guess those are the reasons.

    Thank you.

    And also you mention about a C2 template given by Microsoft for that competition. What kind of template is that?

  • Is there any specific reason you guys publish on win 8 platform only? Can't you make it for PC too or Android for example?

    Edit: I mean "other Windows versions and Linux" with PC, sorry.

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  • I don't feel any action, i just jump over those monsters and it keeps going. Sometimes even i touch them i don't loose energy (i don't know why)but i could not find anny challange on it.

    As i told, mine was short experience so i can't comment about all game. It just di not catch me as a payer, but it's me. :)