NotionGames's Forum Posts

  • Man, I wish I had art like you guys.

    I really, really need some tips to improve the art in AirScape. Any ideas?

    (If you have not played it, you can find the link in my sig)

    I would honestly say that the main character itself looks good. The art isnt terrible. There are places where it could be improved like the ground can have more style to it in the sense of adding more interesting textures to it. Even fill the sky with more of an atmosphere.

    But overall its a simple style and it works for what it is.

  • What i see so far (and I'm terrible with tech and stuff... I just do art haha) is that it seems to run fine on 64bit systems. hm...

  • It may work on any setup, but it might not run at a proper speed if the specs are too low, which is what I think NotionGames was asking about.

    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Ashley (Or anyone who may know), How would I figure out what the minimum specs are to run my game? is there like a formula or something used to determine?

    I'm guessing I'd have to try to test on different machines overall.

  • I have asked them and they still say it has the same problem. Awesomium is still working on the exe wrapper I assume so I'm hoping that the black screen problem can be fixed.

  • Thanks. Yea I haven't gotten to a lot of the bugs just yet, I'm more trying to focus on why it doesn't open for a lot of people I send the file(s) to. Ughhhh!!! I'm trying to publish my Alpha Funding page on Desura but without the proper way for me to explain to users how to open the file(s) I cannot do so just yet.

    The people I am sending the files to do not have Construct 2 downloaded to their computer (if that makes any difference at all).

    I just send the exe to about 9 people over the net the same way i did here and they cannot open it...

    Half say they're just sitting at a black screen.

    Thanks inkBot for the bug report

  • I am having trouble getting my exe to work on other computers. I think I may have figured out the problem BUT I'm not sure. Usually before I zip the files I run the exe first to see if it works. I never noticed that it creates a new file once you open it, that COULD be what is stopping the EXE from working on other computers. But I'm not entirely sure.

    Could you guys please download this build of Super Ubi Land and let me know if it runs properly for you (or even run at all)? And if it doesn't work, I'd like to know what it is that I am doing wrong.

    Thanks

    Note: It works fine on my computer.

    ASUS

    Windows 7

    NVidia GeForce GT 530

    Super Ubi Land version 0.29 EXE

  • Thanks for the input guys!

    Just going to stick this.... here...

    A quick BONUS Level concept. So even though you need to use the birds to beat the bonus level, it's not required... it's optional just to try to get extra lives. Let me know what you think of this concept overall. Thanks

  • I actually have a matter that I need some opinions on.

    Here are screenshots for the Mexican Desert World.

    I'm wondering if it's better to have the Mexican Desert to have grass or sand? That question may sound silly but I'd thought I'd ask.

    <img src="http://i48.tinypic.com/25fhbht.jpg" border="0" />

  • Thanks guys for the encouraging words!

  • ahh, I see. Ok thanks for the tip. I will give it a go and see how that works :D

  • Thanks guys!

    Hm... it's strange though because I get a lot of deaths due to the detection not feeling 'correct.' I will continue to play around with the code.

    GenkiGenga how would I set up markers and things like that from what you were suggesting? Would I use the pin function?

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  • Lost oxide and deluso look excellent. I remember playing you ludum dare version of lost oxide it was one of the games that inspired me to really look into developing something with construct 2. You should post some screenshots of your game in this thread so people can see.

    It reminds me of limbo crossed with Yokai which is a great thing. Keep up the great work and keep us updated!

  • I have been scratching my head trying to figure out why i cannot get the detection to work properly with this particular enemy. Its a slime that has platform movement, all it does is walk back and forth.

    here's the problem:

    Whenever you properly jump on him sometimes, you get hit anyways when really you are supposed to have killed it.

    These are the guys causing the problem:

    <img src="http://i45.tinypic.com/inhicx.jpg" border="0">

    Here's my crappy coding. I'm sure there's a lot better way but I'm still learning. But this is what i have set up for his collision

    <img src="http://i45.tinypic.com/e6d7hh.jpg" border="0">

    Here's also a link to a build of Super Ubi Land that I created just to get help on this issue. It's only one level unlocked and it has a couple of the enemies that I am talking about. play around and you'll notice how annoying those slime things are because of the bad set up for collision.

    Game Build

    Can someone please help?

    Thanks in advance! <img src="smileys/smiley31.gif" border="0" align="middle">

  • Thanks guys!

    10 bucks for all platforms would be cool. I wouldn't know how to go about doing that tho :(

    I'm thinking of going with $10 for the price of the game and 4.99 for the alpha funding price. I'm just going to have to make sure people feel it's worth it. Wish me luck!

    I'd like to see more Construct 2 games on Desura!

    Rory

    here's the information on the Alpha Funding program

    desura.com/groups/desura/news/alphafunding-for-indie-games