NlaakStudios's Forum Posts

  • Crossfading SplashScreens — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/crossfading-splashscreens-753

    <p>Clickable Secondary to open browser tab at a given URL. auto Loads next layout. Easily add to existing projects.</p>

    Use this topic to leave comments, ask questions and talk about Crossfading SplashScreens

  • Space Circle shooter — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/space-circle-shooter-752

    <p>Move in and out and around the swirling wormhole in the center. Kill the enemies as they come through. Gather prizes to help build your ship.</p><p>This template teaches:</p>

    • Circular movement
    • Object spawning 7 collisions
    • Player Upgrades
    • Keyboard and Touch Controls
    • 3D Star field

    Use this topic to leave comments, ask questions and talk about Space Circle shooter

  • Ok i got IT. I had a rex_container instead of normal container.

  • I'm having same issue. I cannot get Scirra Arcade to accept one of my titles.

    "Your game appears to use plugins/behaviors not allowed!"

    I have gutted the game, removed all the plugins, deleted the output folder, etc. There very well may be a behavior of plugin left but clicking on each object one at a time and bouncing against the list is just a waste of time. How about listing the detected plugins and behaviors not allowed to better help us find them?

    I've got it up on Google, clay.IO and My Site but for the life of me I cannot get it uploaded to scirra!

    So anyone know of a faster way for me to detect NON-Scirra approved Plugins/Behaviors?

  • Did you read my post at all? I'm not the initial poster with the iPhone I'm the one that said the plants were the issue but that I was seeing issues as well with other devices. anyway I think it's my Photoshop it seems to be anti aliasing 1 pixel a wide along the right and bottom edge and I can't figure out how to turn it off. so I am remaking my sprite sheets and I'm putting an offset around the edge and a tupical all set between each frame facing I mean I'll try it out see if that works but I think it might have been a Photoshop issue for me

  • No. Seams worse. Lol. I could not help it.

  • I have noticed though that Android, iOS and PC that tile maps seem to have intermittent seams and issues with construct 2. it doesn't matter how I do the project settings, it doesn't matter what the tile sizes, what the spacing or offset is, what tile set I use.

  • its the tilemap. its picking up the bottom row of the cell above. i erased bottom row and it works as it is supposed to.

  • OMG! Im an idiot.I spent hours on that! Awesome catch and thank you. I guess i "Got wrapped around the axle" LOL

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  • The wheels on the bus go round and round, round and round ... that's all fine and dandy. Problem is they are not connect to the freaking truck! I used image points and physics behavior for the revolute points. See, It works when I don't have scrollTo enabled. Its perfect until you go out the side of the screen. So I created a separate object and set scrollto to that. same result. only way for truck to work right is to abandon scrollto and try it manually.

    Any thoughts? HELP!?

  • Ashley Is this intentional? and if so why?

  • I think your right. I was just getting started with Construct 2. I'll move it over and link to it.

  • no i can do it in the editor. When my games are running I need to access projectName so I can send analytics info like

    system.onStartLayout:action->send($projectName&" v"&projectVersion&" started.")

    or

    system.onEndLayout:action->send($projectName&" v"&projectVersion&" exited.")

    The manual has projectVersion but not name...and projectVersion is available in the System Plugin but not projectName? Intentional for some reason?

  • i see system.projectVersion....but where is project name? At the moment i create a separate global and set it to the same name manually. but i forget on new projects and the wrong name gets past into my extended analytic's . its a hassle. so how can i access system.projectName?

  • yes, also as intended. You are escorting, so you are bound to a certain distance to your ship. So you have to use priorities and time management on the fighting/collecting LOL. I think i'll just add a random time to them so they come and go instead of staying on the screen until they are off then destroyed.

    Anyone got their ship ship fully upgraded? All green LEDs and Level 6 weapon? I did it finally last night and its totally insane!!! You feel like a god...at least for a few minutes until they kill you

    Anyone got to the end yet? Whats there?