Nitro187's Forum Posts

  • Yes it does.

    Thanks Colludium; It's nice to see some people help out.

  • Such a helpful forum.

  • do you have tried with system > Restart layout

    Yes... with system>restart, does that invoke the "on end of layout"

  • Does this invoke the "On end of layout" trigger? I haven't tested to find out myself, but can't this second...

    Thanks!

  • It happened once... hasn't happened again. Figured I would post the log just in case it was useful.

  • Problem Description

    Crash when attempting to preview

    Operating System and Service Pack

    Windows 7 64bit SP1

    Construct 2 Version ID

    v165

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    After creating request queue, handle is NULL

    Condition: hRequestQueue != NULL

    File: HttpFileServer.cpp

    Line: 126

    Function: void __cdecl HttpFileServer::Start(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,int)

    Build: release 165 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    I'm sure this crash disappears when I reboot... just posting it here in case it's useful to you at all.

  • Still happens in 165.

  • Anyone ever see this before?

    http://i.imgur.com/0KfIawo.png

    I can't post my project for many reasons though... I've rebooted, same result. After pressing OK on the assert though, the game previews ok... but it comes up everytime when you start. Any ideas?

  • Happens in 164.2 as well.

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  • Nitro187 And regardless of what any of us here say, there is a very real chance that you are losing, or may have already lost your mind

    hardy har har.

  • I know it's annoying.

    But if you add a system.on.layout.start > play.sound.squish it fixes the issue.

    Hope this helps

    I'll give it a shot... thanks. Hopefully this gets fixed soon!

  • Can someone please acknowledge that I'm not losing my mind? Is everyone out there really only using less than 3 minutes for music in their game in a loop? That seems extremely short to me... perhaps I'm wrong?

  • The only problem with all of that, is the fact that you have to close C2 completely before replacing said audio files, as C2 holds them in memory and doesn't know you changed them, unless you re-load the project.

    Regardless, it doesn't matter... I spent a couple of hours and went through my project and changed everything to "Play (name of object)" rather than Play Object. Much easier now.

  • I have no problems either... perhaps upload a capx as required by any bug submission?

  • I spent the last hour narrowing down this bug... extremely annoying.

    Problem Description

    Audio files over 3 minutes in size delay the sound effects from playing

    Attach a Capx

    http://mail.acibrands.com/1.capx

    Description of Capx

    I've made the CAPX pretty self explanitory.... essentially you run it, and it'll tell you exactly how to re-produce.

    Steps to Reproduce Bug

    • On startup, play an audio file that's over 3 minutes in length in a loop.
    • While playing, attempt to play a sound effect... the sound effects won't play* *- They eventually play, once you wait the delay period. The delay period varies depending on how far past 3:00 you go. if the length is 3:05, you'll wait 5 seconds... etc. In my demo, I have a 3:30 length music file... so it'll delay for 30 seconds.

    Observed Result

    No sound effects play.

    Expected Result

    Sound effects should play.

    Construct 2 Version ID

    r163