niceplugin's Forum Posts

  • I created a new dictionary style JSON file via new> dictionary in the File directory. (File name: asdf.json)

    How do I use this file?

    I have both Dictionary plugin and JSON plugin enabled.

    But I couldn't find a way to load asdf.json.

    I think the contents of Construct3 Document are too meager.

    Tagged:

  • I read the tutorial.

    But I don't understand.

    We set 6 items [a, a, a, b, b, c] with weights set to 1.

    How can I get random values ​​utilizing PROBABILITY TABLES?

  • I set the project's sampling to Tnilinear.

    And I made an 80x80 square.

    However, if you give this object an angle value, pixel staircase occurs.

    But there is something more confusing to me than this.

    We created 4 different objects of size 80x80.

    Only the first object has pixel staircase.

    This object, unlike other objects, is that the painted range is a border.

    Please check in the attached sample project.

    What am I misusing?

    Or is there any information I don't know?

    Tagged:

  • Suppose you have a rectangle object, and set the non-right angle value in the angle property of this object.

    This will result in pixel staircases within the game.

    When making a pixel game, it may be the desired effect.

    But I am not making a pixel game.

    That's why I want the outline to be smooth when the rectangle rotates.

    Is there a way to make this possible?

    The project's sampling option has no effect.

    Tagged:

  • I don't want an expression.

    How can I call a browser object from JavaScript?

  • How do I set and use the loader layout?

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Thanks for the answer.

    It was a good reference.😀

  • I think the player should come right next to Solid when press the up arrow to move.

    Like â– â–¡...

    Anyway, many users didn't think this was weird. I think you are normal too.

    It's still weird for me... But it's OK.

    Thank you.

  • OK. Example link.

  • I tried to write this topic in a bug report, but I didn't post it because construct3 might have a reason to do this.

    This is a simple example, so I did not attach a link to the example project.

    ===================================================

    Let's say you have two boxes of size 32x32.

    One is Solid (0, 0).

    The other is an 8direction (player) located at (32, 64).

    Now if you move the player up, it should finally be at (32, 0).

    However, the player stops at (32, 32).

    This is because we believe the game engine has collided with Solid.

    Since it doesn't collide visually, this can be thought of as a bug from the player's point of view.

    Of course, game developers can circumvent this, but in this case it's not good for game developer UX.

    I don't know the engine's internal logic, but suppose the x coordinate of Solid's last point (32, 32) is A.

    Suppose the starting x coordinate of the player is B.

    I now assume that the engine logic is IF (A> = B) IS COLLISION.

    I think this should be IF (A> B) IS COLLISION.

    ===================================================

    Should I see this as a bug?

    Or maybe there's an internal reason for optimizing OBB or polygon collision logic, so should I just use it?

  • Thank you.

    I didn't know it was in the browser object.

    Construct3 is powerful.