newt's Forum Posts

  • Perfect!

    This plug is really coming out nice.

  • Its sprite1.ImagePointX("pointA")

    So you've either got the string wrong, or the system overlaps point does not go off of relative coordinates, or you're never getting that exact point due to subpixel positioning.

  • For CC.

    Mouse on sprite clicked

    sprite2 set opacity to sprite2.opacity=100 ?0 :100

    Conditionals, very useful.

  • Brings new meaning to the term "bought the farm".

    The bad thing is that the company as a whole will have to pay for this.

    Where it's obviously the responsibility of a few bad apples who will just get a slap on the wrist, or at worst have to use their golden parachutes.

    Makes me yearn for a time when this kind of thing was handled out behind the woodshed, with a strategically placed axe handle... where the sun don't shine.

  • Again, great plug.

    If you were to add to it, some more triggers might be nice.

    On start, on wait end, on end, etc.

  • The simplest method would be to change its height on collision.

    I can pretty much guarantee no one will make a plug just for that.

    There are many various methods for doing that, but without knowing your movement behavior, there's no way to point those out.

  • Dont really need a plug for that, just put an image like <img src="https://dl.dropbox.com/u/666516/partclbub.png" border="0" /> into a container, and have it always set position to the ball.

    That's it, no rotation, and the container will take care of creation destruction as well.

  • You don't

    But that might be interesting to have in an array ASHLEY.

  • For each "ordered" should give you what you need.

    Just use the y value. It will parse ascending, descending, based on that value, and the index, low to high for any of the same value.

    Not 100% on that last part, but that's the usual order of operations, and the chances of exact same y are pretty low when using subpixel.

  • Might try adding global, then do a for each on the sprite.

    for each sprite

    spite.opacity = 100 add 1 to global

    Then when global= 10....

  • Yes I need a thwiiingyaaaapp sound with some bryiiinnaaanngggsss in the background.

  • Nice.

    You should make something up for the tutorial section sometime.

    Forum threads get lost so easily.

    Also something on order of operations might be nice, or perhaps conditionals.

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  • Well you have to remember that order makes a big difference for that.

    If you have an event that takes a bit of cpu, before the event that sets the sprite to mouse, then there will be some lag.

    Perhaps a better workaround would be a behavior for sprite, like what we had in CC.

    As I recall that still didn't fix all lag issues, as the cursor doesn't use the same buffering as regular objects.

    Chances are it will be the same, if not worse for c2, regardless of what you do.

  • Cant you just set position to mousex, mousey using a sprite?

    You then get access to all of sprites abilities, set frame, set animation, rotation, blah, blah, blah.....

  • Yeah, I don't really see the need for relative. C2 takes care of all of that for you.

    Otherwise this plug is highly recommended in my book.