newt's Forum Posts

  • Using separate events.

    First you toggle the boolean instead of the wait, then while the bool is true run a timer. When the timer runs down toggle another boolean.

    If you want to cancel the event, just change the variable.

    The timer behavior would simplify that a little.

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  • Yes.

    The only real limitation of multiplayer is that you can not have a huge number of players connected to a game instance.

    The solution to that is multiple game instances connecting player to player.

    Switching one player to another instance may be an issue however.

  • It's most likely a browser issue, and perhaps Ashley can make a work around.

    That is, if you make a capx that reproduces the issue.

  • You should make a new topic, and a capx.

    Questions like "How do I then trim off the excess black area?" are hard to figure out without an example.

  • You can't. Use a variable as a boolean instead.

  • Yeah they might have to do the opposite of what they did with the messenger app.

    They can limit you to some content like the Unity stuff, but locking out the causal games from the browser, and making it client only seems pretty risky.

    Of course offering a bulletproof payments platform would tempt a few developers, including the AAA's.

  • Not sure what you mean by per tick, or min frame rate, but I would timestamp based on the time elapsed since the layout started.

    Then record what the action, and time was.

  • Yeah, but this:

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    Is the limit when you use unbounded scrolling.

  • Nan usually means you are trying to use the wrong data type.

    As I recall, storage only uses strings, so you should probably add an int() to the return values.

    Also, think of local storage as you would a cookie.

  • Im sorry, I can't copy someone else's game for you.

    I can only suggest how the mechanics are done.

  • Why should you be allowed to post here that you are selling it?

  • YoHoho Sure it's doable, but I would suggest making a new thread.

  • You want the scroll to to only go forward, so you have to add a condition to check if the player x is greater than the scrollx.

    Something like: Sprite.X>scrollx ?Sprite.x :scrollx

    Then when casting the rope it needs to only pick a block with an x bigger than the players.

    So remove the is mirrored on the on up arrow, and replace it with the else events.

    It looks like the layer isn't random, so you will have to lengthen the layout, and design the rest by hand.

  • Its pretty close to Ropey ninja, cept the camera is tied to the users x.

  • I guess you'd say it's a dark theme with a red, and green color scheme.

    All pngs.

    If you would like to see an element included please let me know.