mudmask's Forum Posts

  • looks great man, simple and fun with some great graphics and music.

  • I hear you bro, keep up the good work

  • nice one! would love to play a demo. I know I'm apprehensive about putting things up on here though... but if you do put one up... I will play it. and give feedback.

  • mannygill99 thanks! that's even an older build... it's come a long, long way since then. but I've hit pause to try and work on something else for the time being.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • gillenew, dude, you probably need to harness the Super FX Chip.

    (Can you build Star Fox in Construct 2?)

  • gillenew - there's some good stuff on your website, too. man, I appreciate your work.

  • gillenew - that's pretty rad mode 7 bro

  • korbaach, thanks for the example - this is along the lines of what I thought this would look like.

  • Switching gears for a bit to something simpler.

    Could definitely use some DatapawWolf style collision detection - great work man.

  • Cool man. Reminds me of Earth Worm Jim 2, where you have to save those puppies. I'm sure it's an old game concept though, but I was literally thinking the other week that this kind of game could be pretty fun on a touch based platform.

  • Ashley - I've been really impressed with your level of personal interaction with everyone on the forum, and the time you take to look into quite a few of these bug reports.

    That's all. Thanks man.

  • zenox98 - thanks for testing that. I wonder what the issue is then? I've been making and importing sounds and music quite a bit, and it hasn't been an issue this whole year..

  • Problem Description

    When trying to import sounds or music (in WAV format) from the projects window, the following program crashes:

    "w7aacenc.exe"

    Although the wav files are converted to .OGG's, they aren't converted to AAC. I have previously been able to import these files with no problem. I noticed this issue just a couple of days ago with the last beta build, but thought this build might fix it. I wanted to test it here before I filed a bug report.

    Attach a Capx

    Here are the sound files I'm trying to import, since this isn't specific to a CAPX:

    http://threesevenhosting.com/misc/intro.wav

    http://threesevenhosting.com/misc/sword3.wav

    Description of Capx

    These are sound and music files that I made using Family Tracker and SFXR.

    Steps to Reproduce Bug

    • 1. Create a new project
    • 2. Right click on 'Sounds' or 'Music' from the projects window and import the files
    • 3. Select any OGG/ACC encoding quality
    • 4. Observe that w7aacenc.exe crashes.
    • 5. The following error message is displayed in the details column: "Coverted to OGG, but failed to convert to AAC"

    Observed Result

    File is converted to OGG, but not AAC

    Expected Result

    File is converted to both OGG and AAC

    Affected Browsers

    N/A

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    Construct 2 Beta Release r205 w/ personal lic

  • Is there a color replace plugin that doesn't use webgl?

  • Hey man - there are some good tutorials out there for touch events and bullet behaviors. I know it can be a drag, but I would recommend checking those out first and experimenting. Maybe even do a forum search for touch events.