mOOnpunk's Forum Posts

  • Aekiro Thats great thanks!

    Will you be updating the itch.io page? Its not urgent so i can wait for that.

  • Would it be possible to add a "padding" option to the slider bar. It would add padding or a margin at either end which sets the boundary of slider so we can create a more traditional scroll bar.

    The difference is with a slider bar the origin point of the slider is in the centre so the slider sides moves past the slider bar sides at the min and max positions, with padding if your slider object was 32 pixels wide with the origin point in the middle, you could set a padding of 16 pixels so that the edges of the slider object stops at the edges of the slider bar object. The slide boundary would be 16 pixels in from the object at either side.

    Also could you add the ability to set a sliders min value and step value through events, at the moment only value and max value are supported, min value and step value can only be set in the editor.

    Thanks.

  • I wasn't aware initialise was needed now, i updated it and it works again now. Thanks.

  • Aekiro

    Is there a problem with the latest version, i can't get slider bars to work, either my project or your example file. The bars won't move.

    Thanks.

  • Find the instance on the properties panel and drag and drop it onto the frame to create a copy.

  • Yeah you are right you should probably do without if you can, but bear in mind that c3 also has the "bundle addons" option so they can be saved with the file, a great improvement over c2.

  • Hi Eren

    If you ever manage to make the fuzzy logic plugin work correctly then i will happily donate thanks.

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  • Can i ask what you have against using the extensions? You seem to be making more work for yourself then necessary. Some tasks in construct are just hard to do (like this), which is the whole reasons for the extensions.

  • Its also worth checking out the official extensions page from time to time.

    https://www.construct.net/en/make-games/addons/249/c3-i18next

  • Hi, mOOnpunk I already converted this plugin, but I didn't share it. Because calculation of fuzzy Logic was giving a different result in c3runtime. if I solve the problem, I'll share it.

    Eren Thats a shame, thanks for trying.

  • Rather than using an image, you could instead use a tile map object, that way you can easily tell if a tile is 0 or 1 etc.

  • Those are some good points but generally for me if i was going to take the time to learn to script then i probably wouldn't be using construct, i'd just use something else, there are better engines designed for scripting like godot, unity etc. Constructs whole thing is the event system, the more they move away from it the less time they have to spend on it. Now every time they add a new feature they also have to make it work with the javascript editor.

  • I think you should aim to ship 1 new plugin or behaviour with each stable release.

    It would be a good way to add new features to c3.

    We tend to just get editor updates, and i think javascript was actually a bad thing to add as it seems to take up more of your very limited time and not that many users seem to use it.

    Just my perspective.

  • Eren

    could you please convert rex's fuzzy logic? https://c2rexplugins.weebly.com/rex_fuzzy.html

  • Perhaps they are using a 3d engine, so the sprites are polygons with a texture.