mOOnpunk's Forum Posts

  • Just a couple of points.

    The Suggestion platform is still 21H2. The fact they didn't even update it to 22H1, and we are now in 22H2 should tell you something about what they think of the suggestion platform.

    There seems little correlation between vote count and the ideas Scirra has implemented in the past.

    > I don't think I could even leave a vote on all suggestions posted here!

    You don't need to leave a vote for every suggestion, just the ones you want on scirra's priority list.

    People already have, and have run out of votes.

    Perhaps if Scirra reviewed more suggestions and closed those that won't be implemented (or reset the platform as they said they would), they could give those votes back to people so they can use them else where.

  • The suggestions platform has lots of great ideas, but i don't think highlighting them here on the forums will change the outcome that most of these suggestions will ultimately get, not just from the devs, but also simply because the platform just doesnt work.

    Besides Scirra's attention seems to be elsewhere at the moment.

  • I made a simple Choose your own adventure engine.

    There is a lot of room for adding features and its easy to use.

    It lets you add text, images, links and you can easily use variables to keep track of stats and access pages based on things like have keys etc.

    https://www.dropbox.com/s/4hi9adg0gfivxne/Screen%20Shot%202022-05-21%20at%2014.57.29.png?raw=1

    https://www.dropbox.com/s/oncf8az9vac6v1u/Screen%20Shot%202022-05-21%20at%2010.08.58.png?raw=1

    https://www.dropbox.com/s/pa08637tzomt6i4/Screen%20Shot%202022-05-19%20at%2018.46.53.png?raw=1

    It comes with a handy tutorial to show how to use it.

    Free to use here.

    https://www.dropbox.com/sh/rahheky21gx41vl/AAApu17ZX5Xqg76s3RJJN8O0a?raw=1

  • How many features in the suggestion platform will now be put off indefinitely because they now choose to focus on timeline / animation improvements, which will no doubt now get priority, of which may not even make it into C3 because their not "game related"?

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  • With the C2 business model it would have been normal, and necessary, to charge for each new product, but you chose to go with a Subscription model for C3.

    Fair enough, the thing is you're still the same team, doing the same amount of dev work (not double) but now you want people to subscribe twice.

  • You should think about making it free to C3 subscribers since you are essentially using limited dev time and subscriber money to develop and maintain it.

  • What would i say exactly when i filed the report? That apparently using the menu sometimes crashes the program?

    I don't know why it's happening, i can't reproduce it, just that its only happen with the last release.

    Perhaps you should make your crash reports more useful?

  • Are you sure? Because i use C3 just about every day now for the past few years, and i'm not doing anything different.

  • I right click on the "add Action" on an event line to pull up the list of options list like, insert above, insert below, add another action etc etc.

    It could well be the cause as i've been adding a lot of comments to my code this way, come to think of it.

    Don't know what you've guys done but its become very unstable now.

  • You could have a variable with the colour value in it, change the variable at runtime, then set the text box colour based on the variable, that way you will always know what it was.

  • Haven't had a crash with construct in a long time, but the latest beta is crashing for me consistently.

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r295/main.js, line 1732, col 149

    Message: Uncaught TypeError: Cannot read properties of null (reading 'then')

    Stack: TypeError: Cannot read properties of null (reading 'then') at Ui.g.Hb.tDa.Ad (https://editor.construct.net/r295/main.js:1732:149) at HTMLElement.Td (https://editor.construct.net/r295/main.js:1728:398)

    Construct version: r295

    URL: editor.construct.net/r295

    Date: Wed May 18 2022 10:23:14 GMT+0100 (British Summer Time)

    Uptime: 825.5 s

    Platform information

    Product: Construct 3 r295 (beta)

    Browser: Chrome 101.0.4951.64

    Browser engine: Chromium

    Context: webapp

    Operating system: macOS 10.13.6

    Device type: desktop

    Device pixel ratio: 1.5

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_13_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/101.0.4951.64 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (ATI Technologies Inc.)

    Renderer: ANGLE (ATI Technologies Inc., ATI Radeon HD 5670 OpenGL Engine, OpenGL 4.1)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 2048

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

  • It still appears under special offers in user accounts.

    if it was purchased before February 22nd 2018.

  • Look into lerp.

  • Maybe show a larger image of the game, so we have some context, rather than just very large dark pixels.

  • On sprite clicked

    - sub event - pick all sprites - set opacity to 100.

    - sub event - set opacity 60.

    On the sprite clicked event the clicked on instance is picked.

    The first sub event with the pick all sprites condition picks all instances and sets the opacity.

    The second sub event below it is still picked from the on sprite clicked event, so that sprite only gets changed to 60.