Mikal's Forum Posts

  • valerypopoff - any thoughts on the future of this plugin and the vardic issue in C3? The plugin is so useful (thank you), but we hear chatter about vardic support being removed in C3, etc.

    [SDK] Addon 'ValerypopoffJSPlugin' ACE 'compare-exec-return-with-parameters' uses "variadic" parameter which is not supported in the SDK. Only use supported parameter types in your addons. Please refer to the SDK documentation for supported types.

  • You do not have permission to view this post

  • The source should be available soon (I asked jam mods to turn on the link)

    Try it out:

    ccjam.armaldio.xyz/play-LWI9upoHSu8w-QJMGzJ

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Another entry, I took my ZElevation tech demo and turned it into a game and got something kind of pretty with questionable gameplay, just as you might expect with that process! It was great to do a jam though, a short deadline and end up with a project that is DONE. Thanks to the organizers for running it.!

    ccjam.armaldio.xyz/play-LWI9upoHSu8w-QJMGzJ

  • Using new Z elevation, made it simpler to 2.5D with characters, new test from first use of Z elevation (still must manually scale Hare and Trees based on Y, but Z and occlusion is based on Z elevation (and Z is set by Y in this case.)

  • Looks like fun - nice huge croc/alligator boss! Good luck w/ launch.

  • Thanks CJ !

    Good suggestion on Mouselock and interpolation, I'll take a look at that.

  • Looks like fun, I like the background art style and it looks really responsive. The pixel particles on death feel out of place with the rest of the art style though. I agree with on the game length, unless it's just a demo (or on itch you could mark in development, with promise of more levels or features.)

    I'm wondering if you want to add a sense of urgency w/ some kind of timer (in gameplay, e.g. flooding, impeding doom from creature or something company or via simple timer per level, with carry over time, e.g. like Marble Madness.)

    Perhaps try out making the fireballs in the same color scheme as the layout and player (w/ perhaps more effects to make it obvious they are deadly). See what that looks like, I think it will look 'clean'.

    Nice work, looking forward to seeing more.

  • You do not have permission to view this post

  • If you are willing to pay for it, use Playfab and Playfab Master Collection plugin. I used it in a game, very simple and well done. Playfab is free up to 1K MAU, beyond that it's $. Master collection is $119.

    chadorirebornxd.itch.io/construct-master-collection

  • Looks very nice, fun to watch the video, particularly the road and 'path' building. How do you expect it will be used? As a tool for RPG/strategy video games or for Pen and Paper RPGs?

  • Hey great efforts! They may pass muster with the eccentric collector!

    Ah, I see on the plugin, in terms of using it for apps, also as you said I could see using it for Menu GUI too.

  • However - Not sure how to repair my desktop version of Construct as it is still reading that error (Even after re downloading) Is there some trick to getting it into safe mode that you might know?

    Try this?

    github.com/Scirra/Construct-3-bugs/issues/1368

  • Good question, it was an exercise for an indie dev course FGGS.

    So, I saw the inspiration (Sloppy Forgeries) on Sunday at Day of the Dev and then I soft-launched ('in development') on itch.io on the next Sunday. It got some small attention and some streamers. I spent the next week tweaking for uploading pictures and adding a high score per picture and then did a 'full' release.

    It was definitely a good exercise, so a week (of part-time) to soft launch and a week (of part-time) to final. A lot of the work was around Playfab and uploading pictures via JS and PHP (w/ a rathole to exporting pictures to Base64 thrown in, which I did not end up using.)

    As part of the exercise, also posting to social and forums a little to see if it can get any traction (reddit was nothing, a natural response on itch got a couple hundred downloads, a couple streamers picked it up and there were a handful more.)

    Interestingly, after the final launch, around 300 viewed the devlog announcing the launch, but less than 10% of those actually downloaded the new version - I guess the new features were not compelling enough and people got their enjoyment out of trying the first versions or I did not sell the new features too well.)

    BTW, I am really impressed by your HTML element plugin, really nice work and I'm thinking about how to use it. What are your plans for using it in a game or product?