I have seen converters/exporters sometimes fail to work perfectly between formats (and also have read about folks having troubles in general between many formats), in particular textures (there seem to be multiple different ways to handle 'materials' beyond just diffuse color between formats and tools.)
If a glb works in the sandbox, it will very likely work using this plugin (since it's all based on Babylon and Babylon gtlf/glb loader.)
In general performance could be relatively stable on desktop, but mobile tends to not handle dynamic texture updates from a canvas very well.