Microbex's Forum Posts

  • Using distance could surely solve the problem, but I am hooked on the idea of using arrays as I want to master it.

    I was thinking that if I was to place a TileAt(curX /curY) - I would also have to check TileAT(curX-1,curY) / TileAT(curX+1,curY) / TileAT(curX,curY-1) / TileAT(curX,curY+1).

    If any comes up true, I would have to make a check on any if they are themselves connected true/false, and if they are powered true/false?

    Am I being too simple here?

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  • So my thoughts are to use a tilemap to create the level and put the tiles ID to an equal size array.

    The two will be linked to each other, so if I do changes to the array the tilemap will be updated and verse visa.

    So I want to make a power grid in the game to be able to power up torrents and so on, like in 'Mewnbase'.

    Video link to the game:

    youtube.com/watch

    Before I ask a whole lot of questions..

    Is there any tutorial or topic that already has been discussed this? I have been searching like hell but did not found any.

    Cheers mates. :-)

  • Thanks Pinkie, you are running the Pac's errands.

  • I need to have pacman to continue moving in the direction he is facing until his path is stopped by a wall. That is what i recall he is doing in the arcade game.

  • We have probably all tried the pacman template and was a bit disappointed over the blocky movement.

    I am doing a little puzzle game and want a steering just like the pacman arcade game. I tried serval approaches but to no luck. Has anyone made a nice workaround? Cheers. :-)

  • Thanks. I was just afraid that i lost that search function for good. Cheers

  • no, sorry to say - not even your links. Comes up with a error 404.

    I am using chrome.

  • I am utter bewildered about the new wedesign of the tutorial pages. Is it not possible to search anymore? :-(

  • Thank you for your comment Vonfirflich, it is very usefull for me. I will have a look at all they things that you mention. I might make the speartrap flash white for a frame or two, to make it more visible.

    The megaman is just a placeholder.

    Could i get you to try thae demo in a near future to test it? The game is more like a speedrun where you need to collect all the fruits as fast as you can.

    And a happy newyear to you as well. :)

  • Thanks for the feedback! :-) I am aware of both problems as i have heard it before from other people.

    It will be changed. Thanks!

  • Hi everyone.

    I havce been working on this little game for some time now and just wnat to show you what it look of as for now. The player character is borrowed from a Megaman Soccer game, so i cant take credit for that but all the rest is my own creation inc. sound and music.

    i would really like to hear what you think works or dont work for you, so just hit me hard. :)

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  • Hi everybody. I have been working on this game demo for some time now and would like to hear your opinion about the design ect. The player character is not my creation ofcourse and i am just borrowing the sprite sheet until i create my own. Merry Christmas everyone. :-)

    youtube.com/watch

  • tarek2 - this is very much appreciated my dear construct comrade! I will try an implement it over the weekend an return a status quo.

    I did try the wait a bit before spawning other objects but to no succes. But thanks for taking your time to help. I am pretty sure you fixed my problem. Cheers :)

  • kriand - i've tried something like that, but to no aid. I think it has do do about that the collision happens on same tick and it just fires up the same function.

    Is there anyway a UID could be set to create Max two objects maybe?

  • savvito123 - ah, i will give that a try, i have not thought about that koncept. Thanks! :)