Gigatron Since C3 is still in beta, no SDK plugins,etc... and seems until June/July no will be released the "final" version and i had an idea to optimize it maybe if works i will give another try to do some mini game.
First of all i tested the Roll.X and Rolly.Y and gives a wrong perspective, the base of the model change their position and looks some weird streched. There is no way to really move the camera pos? (X,Y,Z) .
About the idea to optimize the shader
I edited the values of the rasterize method in .FX and got the cube no draw some faces and the perfomance was improved even if that faces are not visible.
If i'm right, there is no way, rotating a cube that you can see more than 3 faces true?.
So, if you can add some math or check the cube to no render the faces that are not visible, depending how optimized is that code in theory we can have aprox 3x perfomance from the actual results?
What you think?
Edited: And even more perfomance because depending the perspective of the game you only will see 2 faces of the cube because the two in back and the one in the floor and in the top no will be visible for example in a Wolf3D.