mammoth's Forum Posts

  • I know that you can technically get your game to work on macOS. But that's not the same as selling it on the macOS app store. For that you need to put it in Xcode.

    I recently put up a game for pre-order on the iOS app store (not made with C3) and I was surprised to see that the macOS app store sales are about 75% of the iOS sales.

    Im not sure if Scirra can make the cordova plugin for macOS official, but it would seriously help. Having IAP work with macOS would also be good too.

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  • Is there a way to find out which direction a sprite would have to take in order to get to a target.

    What I am trying to do is work on turn-based pathfinding on a grid.

    So far the what most of the A* plugins lack is a direction a sprite can take on a grid. Unless somebody else has found that solution. Thanks for making the C3 plugin.

  • This AStar Algorithm would be awesome.

    viewtopic.php?t=68958&start=0

    https://github.com/00Rez/c2/downloads

  • Hi there,

    I am loving C3. However, there are a lots of add ons I want to use in my game. I might be solving a problem and I find that the problem has been solved in C2 with an add-on, but the project won't work in C3.

    It would be awesome if all C2 add-ons were compatible with C3.

  • The second I opened C3 in a browser I was amazed. C3 is so revolutionary. It's worth the subscription.

    On that note, subscriptions as a business model are tough to sell. People have to be fanatical about the product in order to pay a monthly subscription. Subscriptions are easier to sell in a B2B setting. B2C settings are tougher.

    Personally, I like subscriptions better because I get updates all of the time. Scirra has to do work so they should get continually paid for it.

  • Hi there,

    I did try to recalculate the path each time. I have tested this on my home computer and it's working fine. There must be something wrong with my work computer.

    Although, I am really not sure what they could be. I cleared all of my cache and updated my browser. Is there anything else I need to do in order to refresh my browser. I am using a mac.

  • Just posted. Thanks for your work.

  • I just downloaded your file and it didn't work on mine. That's really weird.

  • Hi there,

    I am trying to blend pathfinding and grid based movement with a turn based mechanic. I ran into a road block. I am not sure if it is a bug or not.

    https://imgur.com/a/J87BY

    This code doesn't work. I am not sure why when the boolean is toggled that the pathfinding doesn't stop / resume.

  • C3 is a buy hands down. It is so awesome.

  • Hi there,

    What are the best settings you can use to fit your game to all iOS screens? With the addition of the iPhone X, it really complicates the screensize of choice.

    In the past I have just used letterbox scale because it's the easiest. However, I don't know if the black bars on the side impact sales. Apple does an internal review and I think those black lines lower your score.

    What would be great is if there was a template that was suited for iOS development. It would include a "safe area" where all of your game takes place and the rest would be used as a margin.

    https://useyourloaf.com/assets/images/2 ... 23-002.png

    Here is an example. Has anybody else solved this problem?

  • I am really enjoying C3. One thing that I think would be fantastic to add is the ability to do pixel art on an tablet and have it update on your computer. This would really make the workflow of C3 awesome.

    I found the pixel editor to be still pretty good a little laggy. The reason you would want to use a tablet is to use a stylus pencil to do the art. It's much easier to make pixel art that way instead of using a mouse. It's also more fun.

    I made some other suggestions to the pixel art editor, but if I could add one more suggestion. Adding in the undo and redo as a button so that on a tablet you can undo your mistakes would be really helpful.

    Great work!

  • Done. It should be an easy fix too.

  • I have been trying out lots of pixel editors in the last few months and I forgot that C3 had one.

    It's actually really robust but there is one feature that needs to change in order to be consistent with other pixel editors. In fact, there are a lot of features in the pixel editor that are already in other high end editors.

    It's the checkered background. Usually the checkered background indicates a pixel. It just looks a bit weird to not do it this way. It would be better to have the background like photoshop where it is grey or toggle-able black and not the checkered.

    Having a pixel grid be toggle-able as well. This is of course different from the grid. I like having the grid be able to do larger grids like 16x16 or 32x32. This is good for tile-maps and is a main feature of pyxel edit. http://pyxeledit.com/

    Having the pixel grid like pixaki would be great. Pixaki also has preset pallets which is really nice. https://rizer.co/pixaki/

    Anyway, I think if you added these features C3 would have an in the box pixel editor that could compete with literally ever other editor on the market.

  • I didn't get it resolved and gave up for the time being. Ill try again in the future though.

    It would be nice to have a MS forum that is dedicated to stuff like this.