macube's Forum Posts

  • I have uploaded a new version of my plugin:

    construct.net/en/make-games/addons/140/facebook-instant-games-extended

  • Looks very interessting. I'm buy it on the end of the month :)

  • Hi, I'm new to construct 3. And I need help on how to make an in game shop (i have two: one for buying health potions and one for buying weapons/Armour). I want the character to be able to talk to the shop person and be able to buy stuff (where money is actually spent).

    Also when my character fights monsters, I want them to be able to attack and also get hurt (resulting in lower health),

    Here a tutorial/demo how instance variables work (for health or whatever you want) (Instance variable Demo):

    https://editor.construct.net/#open=instance-variables

    however when they use potions, I want their health to go up but not go beyond their max health (which is different in different levels).

    You check in the condition: Is instance variable x bigger or/and equal x (condition) then set local variable to x. (action)

    Finally, when my character goes offscreen, I want them to go to a different area (so if my character goes to a path leading offscreen, then I want them to be in the "monster" area where they can earn coins by killing monsters).

    You can change the layout when the player goes offscreen: Is player outside the layout (condition) then go to layout x.(action)

    Would really appreciate any help :)

    Hope it helps.. :)

  • Yes,but the problem is not on windows, its on android.

  • Okay, thank you! :)

  • How can i remove this message from my project? :

    Exported games won't work until you upload them. (When running on the file: protocol, browsers block many features from working for security reasons.)

    My problem is, my customer has a app (android), and in this app are my construct-game (all files in the app are included). The app open the index.html file. Is there any way i can start the game inside the construct app local? My client does not want to load the game externally...

  • Ich war mal so frei und habe für die deutsche Community einen Discord-Channel erstellt:

    https://discord.gg/qYh3quy

  • I can't found any information on the sdk about cr.to_clamped_degrees for construct 3 runtime:

    cr.to_clamped_degrees(x)
    

    How can i get the cr functions on cs3 runtime ?

    scirra.com/manual/31/cr-functions

  • > vozman100 , I think two month.. :)

    Hey macube i was wondering how is the income from fb instant games? Have you published the same games on mobile?

    Artpunk Facebook Instant Games has more income as directly from google play. The biggest problem on google play is, when you have no money for advertising, your count of players is very low.

  • Mikal For me too: "PERMISSION DENIED"

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  • Looks very interesting! :)

  • lucid When i export in spriter under "generate spritesheet for project images" multiple spritesheets..

    https://drive.google.com/open?id=1AnP1EZXrFyIYt_L4_qkapl8t8DgnECXv

    .. can i import multiple spritesheets in construct 3 ? When yes, how it works?

  • Zed2100 Thank you! I'm check the new version out tomorrow. :)

  • I have finished some games for iOS with Spriter-Plugin. But i'm used only the html5-export option and start the game over my website. It works.

    But i have another problem with spriter (on all devices / iOS, Android, Windows). My animations "flickering" on loop. I isolate the bug and post this soon.

  • > > macube the addon currently works on C3 with the C2 runtime, sorry I was ill-informed, I didn't know they made a new runtime for C3. I'll look into it and will include the files in the next update. Thanks for the notification.

    >

    > Zed2100 Any News about the update for C3-Runtime? :)

    I'm sorry for the delay, the update is coming very soon.

    I currently have all the main addons (Parallaxer, ParallaxBG, and ParallaxBGSprite) up and running on the new C3 runtime, I'm currently performing extensive QA tests to make sure everything is working flawlessly.

    Thanks for your patience.

    Sounds great! Thank you for that. :)