lysden's Forum Posts

  • 11 posts
  • Hummm ok.

    I suspected that.

    Thank you for the answer.

  • Hello Ashley

    I was formely using:

    	this._objectClass.GetImageInfo()._url
    

    in a DOM plugin (Map.ly marker as a matter of fact) in sdk V1

    As I am porting it to sdk V2, it seems that:

    	this.objectType.getImageInfo()._url
    

    doesn't exist in ISDKDOMInstanceBase.

    Maybe I haven't look at the right place or it is not provided.

    Could you provide some support/guidance about this please ?

    Tagged:

  • Aloha,

    Here's a quick update of my progress:

    • Update of MAP.ly Core to 1.2.0 (add suspend to flyTo and panTo)
    • Update of MAP.ly Lite 1.2.0 - mainly refactor
    • Update of MAP.ly Core - Graticule to 1.1.0
    • Update of MAP.ly Core - Zoom to 1.1.0
    • New plugin MAP.ly Marker
    • New behavior for MAP.ly Marker : MAP.ly Marker - Glyph

    With the plugin MAP.ly marker, you can add marker to maps and manage them from the editor. You can use the image editor to edit the marker.

    If you add the glyph behavior, you can add text or icons over the markers.

    What's next, unordered:

    • shadow for Marker,
    • Move for Marker,
    • Drag and drop for Marker
    • Area and path for Core and Lite,
    • ...

    All addons are available from : https://workshop.lysden.art/

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  • Hello

    I'm working on the marker plugin, and more precisely, on a dedicated behavior to display icons over markers. I'm going to integrate a few fonts icon libraries.

    For now, I have two :

    - Font awesome

    - Mapkey

    I was thinking of adding Game Icons.

    Do you see any other worth of interest ?

    Moreover, I was asking myself if Font awesome was a good pick...

  • Hello,

    Maybe you could have a try with Twine...

    construct.net/en/make-games/addons/1131/c3-twine

  • Hello,

    I second what Biim Games wrote.

    Nevertheless, you will find my coordinates at the bottom of my website.

    Feel free to get in touch! :-)

  • Sparsha did you ever find a solution about this ?

    I'm running in what seems the same exact problem.

    I tried to filter with my own plugins, with builtin plugins, with "<world>", but it never produces any effects nor error.

  • Hi everyone,

    I recently released a new addon for Construt : Map.ly in 2 versions Lite and Core.

    Subscribe to Construct videos now

    I begun to work on this addons in 2016-2017 and never took the time to finish them. I found time recently, so here it is. It is a port of leaflet.js in Construct. It's working with webworker.

    These two addons focused on map displaying only. Next, I have some little others addons to come:

    • Marker, which will be free and enable you to add simple markers on the map (each marker will be a game object)
    • Sprite, an evolved version of Marker, with sprite editing using the built-in sprite editor
    • Area - to be confirmed
    • Path - to be confirmed

    Map.ly core & sprites are nearly ready - I have to review the code that I left a few years ago, probably some debugbing too.

    You can download lite from https://www.construct.net/en/make-games/addons/1177/map-ly-lite.

    You can buy Core version from https://workshop.lysden.art/l/eggqe

    Here's a 50% discount coupon for the 50 first buyers : 4TPXFRQ (available until 23/12/31)

    Thanks for reading!

  • Found a solution.

    Simply add in plugin.js:

    this._info.AddCommonAngleACEs();

  • Thanks for the answer.

    Unfortunately, the result is the same.

    The call is made from the SDKDOMInstanceBase context.

    I can get X, Y, width, height, but angle is always 0 and SetAngle doesn't seem to update anything.

    Angle is working Editor side.

    I have this line in the plugin.js file:

    this._info.SetIsRotatable(true);

    Maybe there is another setting to do elsewhere ?

  • Hello,

    I'm stuck with a problem on my plugin.

    The angle is not sent to the runtime. GetAngle() always returns 0.

    I've tried with the example drawing in the sdk and the problem is the same.

    Am I missing something ?

    Thanks,

  • 11 posts