luckyrawatlucky's Forum Posts

  • Yes This is now working. Pause all animation on startup still not working. Previously it was pausing only one animation but now it pick random number of animations and doing pause it.

    Sometime it picks all sometime few.

  • fixed a bug where scml objects would become invisible after a non-looping animation completed

    I checked and found this bug is still there. On Animation Complete it becomes invisible.

  • If i copy scml several times (5 copy) and on start of the layout i want to do pause all animations then only one animation is pausing and others not.

    I tried by pick all, for each too but never worked

  • If I don't know total no of yellow tiles then "On start of the layout" I should count yellow tiles first by using loop as you shown in your example 2 and then I can use your example 1.

    Thanks. I will try this

  • I have another question on tilemap. is there a way to count How many times a specific tile is repeated.

    I want to trigger when player has overlapped all repeated tiles of "tile index 6"

  • yes its working

    Thanks for help

  • I created walls using tilemap with solid behavior and a player inside walls. Now I want to do is When I press arrow keys once then player should keep moving until it collide with walls.

    I tried using 8 direction but it move only single grid with key press. How can I do this?

    Thanks

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  • I got it working too

  • another question on same thing

    I have 10 instances of obj "dot" and I placed them between two positions equally from startX,StartY to touchx.touchy. Now If angle from startX, Starty to touchx.touchy is 0, 90, 180 & 270 degree. then I want to snap them to these angles.

    Its something like first I have to get angle (start.X, Start.Y, touch.X.touch.Y) into variable and then comparing it and then change touchX,touchY to "something", How do I get that "something" value?

  • I checked my events there was mistake and now its working

  • I have a player and I am rotate it towards mouse position. I want to snap the player's angle at certain angles 0, 90, 180 & 270 degree. If player's angle is between 85 and 95 then snap player's angle to 90 degree and same to other angles. I tried this same condition but never worked.

    Please help me how can I do this?

    Tagged:

  • lucid a new bug is detected

    A Spriter animation with loop disabled imported to C3.

    If animation is re played then everything disappears.

    Steps to reproduce:

    1. make any animation in Spriter

    2. disable loop for that animation

    3. Import animation in C3

    4. On start of the layout : add below three actions

    -> Set animation to "animation-name-here" and play from start with a 0ms blend

    -> wait 3 seconds

    -> Set animation to "animation-name-here" and play from start with a 0ms blend

  • I didn't used this library and continued making chess myself from scratch.

    Reason I am not using library.

    1. I don't know how to call those library values into sprite positions.

    2. I want to make chess myself.

    as basic moves are created Now I am working on special moves.

    "castling" move is done

    "in passing" is done

    "kings" restricted moves also done.

    Now working on "restrict other players" if their move can kill king.

  • BTW I created chessboard in construct and then I created movements for each player.

    there were few things which I didn't made yet, restricted moves for king, castling and en passent square.

  • You have used javascript programming in the sample and I don't have javascript knowledge nor other programming language. So instead of doing

    runtime.globalVars.textBoard = chess.ascii();

    how can I save chess.ascii() in textBoard directly?