lovjc7's Forum Posts

  • > The link in your reply is getting cut by the forum software and is also not "live" due to rep below 500. Post it as plain text and put an asterisk in the url like this "h*tps" so that anyone can copy and paste the link.

    >

    Thanks..I tried what you said but still doesn't work...hmmm. I'm probably doing something wrong.

    I think it worked this time!

  • The link in your reply is getting cut by the forum software and is also not "live" due to rep below 500. Post it as plain text and put an asterisk in the url like this "h*tps" so that anyone can copy and paste the link.

    Thanks..I tried what you said but still doesn't work...hmmm. I'm probably doing something wrong.

  • >

    > > I get what you mean. Unfortunately, I couldn't download your capx from Dropbox.

    > >

    > Thank you for checking it out atleast!...I will try and upload it again.

    >

    I just uploaded the capx again and I was able to download it...can you maybe try again if possible? Thank you Shadowdawnz!

    Nevermind..when i post as a plain text url, the whole url isn't showing up for some reason...thanks anyway !

  • > I get what you mean. Unfortunately, I couldn't download your capx from Dropbox.

    >

    Thank you for checking it out atleast!...I will try and upload it again.

    I just uploaded the capx again and I was able to download it...can you maybe try again if possible? Thank you Shadowdawnz!

  • I get what you mean. Unfortunately, I couldn't download your capx from Dropbox.

    Thank you for checking it out atleast!...I will try and upload it again.

  • If #1 is visible and player touches Block1, then add 1 to correct but...

    ...........If player touches Block2 or Block3, then add 1 to incorrect.

    Same goes for #2 or #3 being visible.

    I've already tried to search this out and figure it out on my own but cannot so

    any help would be greatly appreciated!

    h*tps://www.dropbox.com/s/wytl6bwr1i3q6qr/PickaNumber.capx?dl=0

  • This may help..not sure though. I made a capx file but it won't let me post it because i have no reputation. Sorry!

  • Thanks to anyone that can help!

  • Welcome to C2! You have the "On Collision" event you can use to trigger the event. Then you need to add an action. Under the sprite, you have the Animation: Set Frame action. Sprites have an expression you can use to get the current frame, so you can add one to that.

    Good Luck!

    Thanks..we figured it out.

  • How do I advance an animation frame at the collision of two sprites....any help would be appreciated thanks

  • on start of drag, store, x,y and tick start

    on release, compare the x,y to current touch x,y and ticks passed

    This gets you the: angle, distance and ticks passed during movement

    These variables should be enough to determine a speed for the ball.

    Thanks..I appreciate it!

  • Trying to throw the ball at the same rate as drag and drop..any help would be appreciated.

  • overlapping in offset (x=0,Y=2),invert...

    Thanks soo much...perfect!

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  • Trying to record the amount of time player is in the air.

    I tried to (invert) when player sprite is overlapping platform sprite already. Any help would be greatly appreciated!

  • Nice!..thanks alot bro.