lionz's Forum Posts

  • is what I want to know. I need to make a character like that but I don't know how

    If you mean make what you posted that's a sprite animation. An artist would draw an animation in frames and export it.

  • The array works like a table of properties, so weapon 1 is on row 1, weapon 2 is on row 2 etc, that's how they relate to the weapon global variable in the event. Each column is different properties so 1st column could be name, 2nd column damage etc

    Then for the one event that assigns all is like an equip weapon function - using my example above, set weapon name to array.at(var,0) and set weapon damage to array.at(var,1) with the variable var giving the row/weapon

    You could attempt this with a few weapon examples. Create an array file in the side bar. On start of layout Load array file into the array. That fills the array with the table of data. When you see it working with a few then all you need to do is add more weapons to the file.

  • And that behaviour is?

  • Because of the way Construct works it runs the first event then when it gets to the second event the animation opening condition is true so it also runs the second event. Way to fix it is to use a sub-event (press S) and indent the conditions using an Else, so it reads animation On is playing ELSE animation Opening is playing.

  • The conditions need to be attached in the same block, look how they are separate in the screenshot. Enemycounter < 1 should be next to the condition below it in the same block. Not sure about the question, what did you mean by the other replaces him ?

  • The choices you have are to add more animations to the same object, or to create more objects. I would prefer to create more objects.

  • Set a variable to a random number and than have events for each weapon is the way. You could put all weapon data into an array I suppose so you can use one event for all weapons, depends on the data required.

  • There is a system condition 'is between values'

  • Since you tagged this as export I guess you are concerned about export, no you don't need anything additional to what C3 provides. You will need to know how to do it though, there should be enough info in the manual, forum or tutorials that covers things like exporting, mobile ads, in-app purchases etc

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  • Create an imagepoint where you want him to be positioned then use 'pin to imagepoint' at that imagepoint.

  • Did you use set position and then pin it? There is an action to pin to imagepoint, you should use this.

  • You don't need it on Android.

  • I'm only really familiar with android and I know that Google cache the purchases on the user's device so it should work while offline.

    That's correct what you wrote in the last post if I'm understanding it correctly, you can use a variable to toggle something when you receive info about the purchases, not to track whether they have purchased something on a long term basis.

    I know it's not good to use local storage to track purchases as people can swap devices and then the purchases are missing. For the banner I guess design the events in a way that you don't start showing banners until you've checked for the purchase.

  • I've not seen anything like that. There is software out there to convert photos to panoramic view but again that's using a 3D engine. Also that game you mentioned is a 3D game made in a 3D engine. In Construct you could make a game like curse of monkey island though no problem.