lionz's Forum Posts

  • It's not really clear what you're trying to do here, but I see you increase the level by 1*multiplier which looks wrong and should be +1? Other than that I don't see any problems. If there is a problem you'll have to be specific about the cases and expected outcome because it looks fine to me except that increase in level since you said it should only increase by 1.

  • There's a lot going on so you'd have to share a link to the example project.

  • Set global variable to textinput.text

  • The arm is a different object? What kind of animation and for which object?

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  • You'll have to share a screenshot of the events if you put something in the wrong place

  • You are already in the right direction, not sure how anyone could assist more. You have a problem multiplying current price by 10 ? I mean it sounds quite simple and shouldn't cause any problems if the normal formula is working.

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  • As an example like this, you could use either of the first two blocks but wouldn't need both.

  • Problem is you've come here to ask random user of Construct about Admob because Google's answer or info wasn't good enough. If they can't help I can't really help more than Google. From Construct side the rewarded ads are working in your app.

  • Yes tags is the way so you can differentiate between the different audio, I don't see how that's stupid.

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  • Surely the info you need is at the top where it says seeing all zeroes?

  • Great! Container works for how people imagine Construct would work, that when you reference the collision box it automatically picks the visual sprite that relates to it. Container builds this link so you can pick either of the objects and then it'll know the other one. They are created together and so automatically relate in events as though they are one combined object.

  • Construct is about picking on the left and applying actions to those picked on the right. You didn't pick any BrownBox so it applies the animation to all. BrownBotBox is a different object so they don't relate. The reason it falls off screen correctly is because you picked the BrownBotBox on the left (on collision with) so it disables the collision for that one only.

    With this particular event you could add a condition 'BrownBox is overlapping BrownBotBox', this would correctly pick the one you want to set the animation.

    There is also something called a 'Container', if you put BrownBox and BrownBotBox in a container then they would relate in events, this avoids picking but it's also good to be aware of picking as described above.

  • So what I think you're saying is you have nothing so far...try using system save game it might be easier. Save and load = simple. To use local storage here you probably need an array first to store the state of each level and star rating then you can save the array as JSON. You would also need events to read from the array to show the correct image for like level unlocked and number of stars.