lionz's Forum Posts

  • It's because he failed his ninja training and the box is too heavy. Also it's because you have on collision with box which only ever triggers once, when you are pushing against it you have already collided. For stuff like this I use overlapping at offset, that way you can constantly detect when the player is close to the box. The animation can be fixed by disabling some of the Walk animation events when you are pushing the box, at the moment they just override everything and try and walk whenever the player moves.

    https://www.dropbox.com/s/b0suhzzn6d9mb ... .capx?dl=0

  • With great difficulty is the answer. There's a large topic on it here but not sure if it was ever working, there's a capx towards the end :

  • This is far too confusing, you'll have to post a screenshot of the events or something.

  • It's possible in construct 2..and 3...this forum is for 3 ,what are you using? Give the box an instance variable and set it to 34. Use an event, box on collision with enemy, subtract 1 from instance variable. Set up 34 animation frames on the box, each looking like how they should for each number, that is showing both the number and the colour. Then have the box set to display the animation frame that the instance variable is currently set to, i.e if 34 then show frame 34, if 33 then show frame 33. Box set current animation frame to instance variable. I think this would solve both the number and colour at the same time. My explanation may come across as long-winded but this can be done in only 2 events once your box is set up with the graphics.

  • If you remove Boba Fett (which you will have to), this sounds like a generic side-scrolling platformer, so go make it! You could focus more on his jetpack and include some nice floaty flying mechanics, picking up fuel capsules or something

  • Where is the fun, and the challenge? I could see a game where you are a superhero that adopts other superpowers to perform tasks like oh freeze a building, power a machine with electricity. Your idea of exchanging skills seems a little too simple, I am good at golf but then want to be good at football so I change with this guy and do what? Do I actually play the football? Is that part of the game? Is the game solely about asking to exchange, an exchange occurs and then that's it? i guess if the game is about seeking out the person in the first place then that's kind of like pokemon but without any battling.

  • You can no longer use the dropbox public folder to host the game, see here :

    I'm assuming that the tutorial existed before this change occurred. There are alternate ideas on how to share your game in the linked forum topic.

  • Might be a delay to do with preloading. If it's the first time the explosion happens and you didn't preload the audio then it will take some time to download and play. Is Preload Sounds in project properties set to Yes?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • If it's switching characters and not players (it's the same player) then you could just change the animations based on which global variable is set I guess, which uses the same object.

  • Can you add some more information please?

  • Can you share it as a capx please (another option when you save). caproj is useless without the other project files.