lionz's Forum Posts

  • Level or chapter makes sense, depends if a chapter is a sequence of relatively fast levels. You could even have both level and chapter.

  • Highest score in each level between friends seems like a good solution, so yeah #5. Seems like a lot of leaderboards but really it would be the most fun and also pushes them to replay levels for just this reason.

  • That's not a huge problem about posting in here. From your screenshot it seems fine, AttackValue will probs jump to 6 and enable them. I would share a capx via dropbox for someone to take a look.

  • Yes that's how you do it, if you're pulling the data from the array it's set global variable to array.at(0,0).

  • I'm not sure what you're asking now, the path to backup is a local windows path... like C:\Users\User\Dropbox. If you want to share with someone you can right-click and select Copy Dropbox Link.

  • To get the path you right-click on the file and select 'Copy Dropbox Link'.

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  • Go to File > Preferences > Backup and set the location to a dropbox folder.

  • Yeah you can share a link to a file or a screenshot on here.

  • I would cycle through them by using :

    For 0 to family.count

    where (pick by comparison) family.IID = loopindex

    That cycles through them in order of IID, you would have to work something in for randomness.

  • I would say you could 'stop' audio on bullet firing then 'play' audio in the same event but it might sound like the audio is cutting off which also isn't great, but it would fix the overlapping sound. The only way to really fix it properly is to cut down the length of the original sound.

  • How did you freeze them? With disable bullet? Just enable bullet again.

  • You're looking for System > Pick by comparison. Pick Medals where Medals.UID equal to 1 etc.

  • I would share the capx on here or in pm, I can debug it. Explaining it won't really help get to the cause of the issue here.

  • array? When an apple is clicked set an instance variable on the apple to true. Then when button pressed destroy all apples where instance variable is true.

  • To call the function you use the action Call "Function".

    On "Function", the actions to the right of this run in order when you call the function.