lionz's Forum Posts

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  • Hi, you don't have to use save data but there isn't enough information for someone to help with this. Most likely you have an 'on start of layout set diamonds to 0' or 'reset global variables' that triggers on the start of each layout.

  • You use a timer on the enemy object and timers are affected by timescale so they will pause and continue from where they were when you unpause.

  • global variable score would be something like ""&Score which you currently have. instance variable is ""&object.ammo

  • The why is probably to do with picking, when you call a function and refer to an object it does not necessarily refer to any previous objects picked before the function was called. So the spawned invisible sprite in the pin function is not the same invisible sprite referred to in the main function.

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  • This should be one event, every 1 seconds with the actions on the right in order. You are not passing any values through so there is no need to use functions.

  • Yeah you uncheck the option in bullet behaviour, 'Set Angle'. This option sets the angle of the object to the direction it is moving in. You don't want this so you can disable that option.

  • Is the layout using the event sheet that those events appear?

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  • They are the same

  • On the bullet behaviour tick the box 'Set Angle', then they will run towards the player. Seems fine then. Also disable the 8-direction behaviour as it seems to be causing a bug.

  • Yeah I was referring to when you tap down to make them smaller then it cycles round so they appear huge, I still have nightmares.

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  • System compare two values : family1.count is equal to 0

  • Family1.count = 0 and player is overlapping flag, go to layout 2