So there is nothing to cancel, you don't have a plan
So what's the question or problem ?
My approach would be to add an instance var to 'A'. Then you say for each 'A', 'A' is overlapping 'B', set 'A'.variable to 'B'.pickedcount.
This is determined by the collision box, so open that sprite in image editor and check the shape of the collision.
Import the animation again :D
You do not have permission to view this post
End of layout triggers when you are going to a different layout so why would you expect to restart or see the current one has restarted ?
You first need to set up your own controls rather than default, then you can disable the key assigned to accelerate with a variable. For future posts please add more info in the initial post such as I am using the Car behaviour.
Develop games in your browser. Powerful, performant & highly capable.
Add to a global variable which is the score then say, on the left conditions system compare variable, score great than some value, then on the right side actions, go to layout 'next level'
That event for setting the variable is on its own running constantly, that's meant to be a sub event right ? Or show us the full event
On the condition add globalvar=0 and a trigger once, then at the top of the actions set globalvar to 1 and at the bottom of the actions set global var to 0.
Try 'Persist' behaviour on the object. This means it will remain destroyed when you re-enter the game.
dropbox.com/scl/fi/mssp2zzlz7ued1caqkz54/inventory.c3p