lionz's Forum Posts

  • Player is overlapping object lava, subtract 3 from lives variable. Or if it's every X seconds you can add this condition too and subtract 1 from lives.

  • This looks like first person perspective from a helicopter, not top down perspective. To achieve that gif you would create a cursor and have the bullets angle toward it and adjust their scale as they move.

  • Unfortunately that's doing the same thing but has moved to a function so will produce the same error. You should move the selected player to a global variable, something like this :

  • Cool you can remove that file now. I don't know how it could've worked before but you are trying to create the player with platform behaviour inside the marker object at xy. Better you give it some space so changing to marker.y-20 should work well enough.

  • Not sure then, it's just guesswork, you'll have to share the capx so I can debug it :)

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  • Can't see your game so no idea what that means. Post a screenshot of the events for the character switching.

  • Percentage of the hp to apply to any hp amount would be like :

    25% = maxhp*0.25

    50% = maxhp*0.5

    75% = maxhp*0.75

    To set animations based on this they would probably be a variable and you check between the values.

    So for first animation Is between 75% and 100% = is between maxhp*0.75 and maxhp

    second anim = is between maxhp*0.5 and maxhp*0.75

    third anim = is between maxhp*0.25 and maxhp*0.5

    final anim = less than max hp*0.25

    And so you don't have to keep writing formulas you can assign them variables :

    var1 = maxhp*0.25

    var2= maxhp*0.5 etc

  • I would have to guess that it's not working because events run top to bottom, it might be setting a boolean true and then false again in the same tick. If your conditions are set up like if false then set to true, if true then set to false. You could press a key, then pass the current variable through a function to check it.

  • Persist is a different thing to a save game. Persist is saying that during the game the chest will keep the same state between layouts rather than refresh its state and variables. When you start a new game it is new data unless you are loading and saving. You can use system save to save the state of the game that includes the objects with persist at that point, and then when you launch the game load the system save.

    construct.net/en/tutorials/how-to-make-savegames-313

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  • Dam they look well worth the $100, good stuff :) What does 'Mobile Sleep' do? Maybe that resolves some problem OP is having.

  • Is that screenshot of the spawn marker during gameplay or in the layout? Make it visible and see if its moved?

  • Compare the origin imagepoint(0) of the marker and the player, one of them is likely not in the centre.

  • Yeah that will be Push Notifications usually based on something ready in the app or a 24 hour delay. I've used Urban Airship before where you can send Push to users whenever you want.

    ooo you have plugins to do this that's nice, there is some hope then for people who keep asking this question ^^

  • Hmm you still have the variable as a number. If it is one message per computer then you can just have A pressed, computer is active, set text to computer.message (where message variable is "c'est vide" for example, not a number). Or are you saying a computer will use multiple messages? Are you trying to do something where it shows the message once then says a different message after that?